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TegMiles

Member Since 30 Aug 2008
Offline Last Active Aug 08 2009 06:43 PM

Posts I've Made

In Topic: The Thrawn Offensive Part III - New Republic Fleet

07 August 2009 - 06:23 PM

WOW !!!

and when approximativly ^

In Topic: GFFA Lite with no lag... and an uber AI

31 July 2009 - 12:09 AM

So let me get this straight. You removed a lot of the stuff that makes it PR in order to "fix" the problems.


actually, PR said that land battle are actually <<not done>> and to be ignored on auto-resolve, everybody agree on that.

For the space csa/pirate presence they will stay almost the same but the method to deploy unit change a little bit to stop the lag.


PR already tell in other tread that we can mod on that forum.

There s no point to go another place... to much fun here and <<les droits d auteurs sont sacres>>

;) :p

In Topic: The Gamer

17 July 2009 - 03:02 AM

Going forward, I will be considering PR as a unique game


you already did that ! PR is far better and differ from the original !


i go back to play :)

In Topic: The Gamer

17 July 2009 - 01:09 AM

really fast and good answers TY !

the only question left is :

Question : Any way to put all ground fight on auto-resolve without affecting space fights ??


i saw a setting in gameconstant.xml i think and is there a text u can use to always auto-resolve land and not space ?

TY !

In Topic: DM's Phoenix Rising Addon

06 July 2009 - 09:08 PM

the campaign seem to work actually, did u change something since your last post ? because when i try to change R_Star_Base_1 to Rebel_Star_Base_1 on up to station_5 in the campaign files; the campaign crash... when i let everything without modifications, it work...