Sorry guys,
Im doing some competition mapping work, one more week and its over.
Back soon
- Revora Forums
- → Viewing Profile: Posts: Myles Lambert
Myles Lambert
Member Since 12 Oct 2008Offline Last Active Nov 30 2008 08:20 PM
Community Stats
- Group Members
- Active Posts 10
- Profile Views 2,191
- Age 30 years old
- Birthday July 7, 1993
-
Gender
Male
-
Location
England
-
Blue Text
Level Designer
0
Neutral
User Tools
Friends
Myles Lambert hasn't added any friends yet.
Latest Visitors
No latest visitors to show
Posts I've Made
In Topic: DataRun Project
27 October 2008 - 09:15 AM
In Topic: Camera cutoff
18 October 2008 - 12:32 PM
Simply use a few different terrains attached to each other?
I cant see why you would need one map to big this big any how, even if the map is meant to be in a big scale.
I cant see why you would need one map to big this big any how, even if the map is meant to be in a big scale.
In Topic: DataRun Project
17 October 2008 - 10:38 PM
Cheers,
Its the mesh from one of the packages that comes with UT3, its just a edited texture.
Did you change the compression on the normals on the file in the SVN?
Its the mesh from one of the packages that comes with UT3, its just a edited texture.
Did you change the compression on the normals on the file in the SVN?
In Topic: DataRun Project
17 October 2008 - 07:58 PM
Sorry for double post, tree retexture. I dont think the metal is defined we enough and there are too many LED's but im working on it.
Cheers!
Cheers!
In Topic: DataRun Project
17 October 2008 - 03:31 PM
Looking sharp. If you want to upload a package to SVN, I'll take a look at it and see what I can do with those normals.
Ahh about the normals, when you import the normal map make sure compression setting is set to normal, it makes a BIG difference.
- Revora Forums
- → Viewing Profile: Posts: Myles Lambert
- Privacy Policy
- Forum Guidelines ·