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nazgulian1138

Member Since 15 Oct 2008
Offline Last Active Nov 14 2008 05:51 AM

Topics I've Started

Adding a Button image/portrait

29 October 2008 - 10:58 PM

Hello, I'm making a mod, and I need to know how to add in pictures for portraits, buttons, etc. Is there any special format needed for buttons and portraits, and what file do I put them in?

Problem With Adding a New Unit

20 October 2008 - 10:52 PM

Hello, I've been working on a new unit for Mordor, "Morgul Orcs", in BFME 1. I've made the object code by copying the orc fighter code, and changing everything to fit the new unit. I've created new armor, a new horde, a new section in Gamedata, and made a new command button to spawn them, which I put in the orc pit commandset. However, when I attempt to create a horde of morgul, it does not work. I queued up a rank, it reduced my funds properly, but when the dial finished rotating, nothing happened. Any ideas on what the error might be, and where it would be?

Help With Map Crashing

16 October 2008 - 05:13 AM

I've got this map that I've been working on for a while, and for some reason, it has started crashing recently. It's 600x600, quite detailed, got a huge fortress, and 4 players. It always crashes after loading 20% of the map, and works fine in the worlbuilder. To debug it, I made a copy, then took out all the scripts. Still failed. Then, I redid the player list and it still failed. Finally, I highlighted the entire map, and deleted every object on the map. Then put in a pair of base camps, them being the only objects on the entire map. The map still crashed, and every time displayed this unhelpful game.dat error:



I also created and partially textured another 600x600 map, no objects except a pair of base camps. It, too crashed, but another 300x400 map I made worked, and a 600x600 flat map worked.

I'm running a pretty decent machine, it's got 2GB of RAM, 2.8 intel dual core processors, and an 8600 GTs graphics card.

Any idea what's wrong and how to fix it? Normally I'd just move on, but my map was incredibly awesome, intricately detailed, and took the better part of my summer (between working and going out of town).

Problem with uruk pit command set/buttons, portraits

15 October 2008 - 10:02 PM

Hello, I'm in the middle of making a mod for BFME1, and one of the things I wished to change was to make berserekers spawn in hordes of 4. So I created a horde for the berserkers, and changed the button that built berserkers to build the horde instead of a berserker. I ran the game, no ini errors, but when I ranked up the uruk pit to test the command, the button dissapeared. Then, I disabled the need for an upgrade, and the button was just not there in the first place! Is their a seperate command set for uruk pits that is hard-coded into the game? I have managed to get another prototype unit into the game (Morgul Orcs, using the MoranOrc skin and the mordor fighter object code as a template) by copying a command button, and editing it for the unit, and that worked fine. Any solutions?

Also, I am making a new hero, Gothmog, by using Gothmog's skin, and various orc and human animations, and I need to know where the directory where you would put portraits/images. Do you extract the 'textures' file, and put the resulting folder into 'data', or something?