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Seradin

Member Since 16 Oct 2008
Offline Last Active Nov 16 2008 09:25 PM

Posts I've Made

In Topic: Update Topic

16 November 2008 - 09:24 PM

Well since Elrond99 was asking for ideas i thought i would share some....tell me what u like or don't like about em...or if u don't need anymore ideas....Aragon is not in my Arnor idea...but i did suggest his father be in it as a dunedain cheiftan...

In Topic: Update Topic

13 November 2008 - 05:45 PM

Oh, sorry about that. that model was made from EA's CAH models. I do not see the problem in you using the EA's model and then modifying....correct me if I am wrong.
Another idea for you (which is different from what i suggested before), to make Arnor unique, from the fortress you could have the high kings of Arnor: Elendil, Isildur, Valandil, Eldacar, Arantar, Tarcil, Tarondor, Valandur, Elendur, Earendur. Elendil can be 4000, Isildur 3000, and the rest can be 1000. Then you can have a structure called the Halls of Arthedain. Which you can purchase all the kings of Arthedain from Amlaith to Arvedui. They can be like 600 each, have LD for other units from the Halls of Arthedain, and can switch between horse and foot, get an blade master at 3 and an armor bonus at 7. Obviously they will not show up as heroes, but more like mini heroes that specialize in close combat. you can have them Level up fast but once they die you start from level one again. Depending on balance, you can have an upgrade that where they come out at level 3. Another unit from the Halls of Arthedain can be the Royal Guard, which are Expert Long swordsman and can mount just like the kings of Arthedain. They come in battalions of 3. You can also have a structure called the Dunedain Camp. here you can build all the Dunedain Cheiftains from Aranarth to Arathorn II (who are also like mini-heroes). They can be also be around 600 each and can be like weakened Faramirs, they can switch between sword and bow, and and can mount by level 3. They will specialize in Archery, so they have awsome range and attack and vision. at level 4 they have an athelas heal and at level 7 they can call an arrow volley. They can also give LD to any other unit from the Dunedain Camp. Another unit from the Dunedain camp can be Rangers of the North, they come in battalions of 3 and are expert archers, they can also switch to swords and can mount. They can be 550 a battalion. All dunedain camp units are stealth when in trees. You can have a Blacksmith that gives upgrades to Armor, Blades and, Archery (a weaker version of silverthorn maybe). Depending on balance u can give them siege. They do not have specific pikeman nor do they have specific cavalry as all their units can mount....Another idea could be giving Arnor cheap fortresses or defensive towers (origin from weather top), but that depends on balance.....

In Topic: Update Topic

11 November 2008 - 04:22 AM

As an idea for the unit theme of arnor........

edit Elrond99: No pictures from other mods here

You were successful with lindon because of a unified theme...I suggest the same for Arnor..so the units look the same but the long swordsman have long swords, the pike-man have spears etc..but the unit skins have a unified design.

Also Arnor needs a unique game play...I was thinking strong but expensive and small battalions that come with a battalion captain who is like a mini-mini-hero and gives small LD to his own battalion.......

The mini-hero horde could be elite long-swordsman or Faramir like versatile unit that can switch between bow and sword, and can mount.
For the summonings u can give them a lot of elven summons with Ceradin, some with Elrond, and some with Gil-Galad.
U can also give them a Arnor fortress summon, similar to the dwarwen fortress summon.
For Heroes, make sure to have Elendil, and Isildur.

In Topic: Concept for 1.1

16 October 2008 - 12:42 PM

Yeah...i emailed you a few days ago as a guest if i could help...I would love to help out....I play this mod almost everyday... and I have 3 gaming rigs at home for lan gaming...