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Member Since 08 Nov 2008
Offline Last Active Apr 14 2009 12:04 AM

Posts I've Made

In Topic: Request for Ideas on Building animations..

10 December 2008 - 12:47 PM

Actually I think you mean this:

Posted Image

This is from the actual HRM plan Fneep showed me.. I also have other stuff now to make HRM move along in the conceptual side.

actually that was a very old project, maybe the first one. Lemme do a sketch of one of our other idea...

In Topic: Mod Update - Nov 26, 2008

27 November 2008 - 07:19 PM

Actually this may be a good thing. While Imperial Guard is always linked to the "stand ground" style warfighting technique, the truth is that the Guard fight every war the best way it can, as the General plan, the location demand, the objectives require and the regimental traditions allow.
The Famous Commissar-Colonel Gaunt would have to say: "trench warfare is centuries-old and inefficent. Have you ever read Macharius? Guilliman, at least? What about asymmetrical warfare?".

So, we can go on whitout turrets. Or use the SM one's (in fact, the SM model is borrowed from th Imperial guard one!). But for sure we can stick whit the most impressive static weapon ever seen: our beloved Earthshaker Cannon Platform, that was always been the hallmark of the HR Mod. ;)

This choice can also lead to all of a subset of parallel thoughts: traps, backfighting abilities, and such. More than I think to it, more I can devolve.
Going Asymmetrical!

In Topic: Progress Report - DropShip Textures

20 November 2008 - 01:23 AM

To my experience, it is better and easyer to lay all the layers, including the teamcolor, all in one. Forget why, dho. But when i textured my first model, the deciever, I find that it was the better thing to do.

You also can notice your own errors by altering the color in the team color editor: if some strange color appear, there is a superimposition of textures, to say one (meaning a bad unwrapping).

In Topic: Progress Report - DropShip Textures

19 November 2008 - 08:36 PM

Do not forget the teamcolor layers.

In Topic: Request for Ideas on Building animations..

19 November 2008 - 08:36 PM

yeah, something along the ork line. Whit lot of fire, smoke and rokets!

The same dropship was also proposed in the last version (the one whit officers spawning units) to drop tanks (the Valkire instead was intended for infantries).