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Nuclear Winter

Member Since 21 Nov 2008
Offline Last Active Aug 23 2020 03:24 PM

Posts I've Made

In Topic: Exclusive Units in map maker.

23 August 2020 - 03:24 PM

I figured out everything in MO Editor, The only thing that is confusing is AI Triggers :whathuh:

If you're still curious on AI Triggers, here is a nice guide about creating AI triggers:
https://forums.cncne...riggers-ts-ra2/


In Topic: Map Text Triggers

23 August 2020 - 02:32 PM

One way is that you could split up ur text into separate triggers, and vary the elapsed time between each trigger. Or you could create a chain of enabled triggers, with the last text trigger enabling the next text trigger after some elapsed time and so on...


In Topic: Singleplayer Mission in Map maker

11 August 2020 - 04:29 PM

Short answer is "yes", but you'll need to figure a way out to extract out the maps. I'm not sure if posts telling people how to extract official MO stuff is allowed, all I can say for now is that there is a way to do it.


In Topic: Singleplayer Mission in Map maker

11 August 2020 - 12:12 PM

By SP maps, are you referring to MO's official campaign maps?


In Topic: Custom AI behavior in maps

09 August 2020 - 09:01 AM

I know what your saying but my real question... If i have two enemy Ai can i have the typical Ai and Ai you mentioned to turn off triggers in same game seperately??

If I understand you correctly, are you trying to achieve something like?:

 

Enemy AI 1: Typical Behaviour (i.e. like in Skirmish)

Enemy AI 2: Do nothing; won't build or attack

If so, create a trigger to disable AI triggers for the enemy player you want only, in this case "Enemy AI 2" for example