- Revora Forums
- → Viewing Profile: Topics: hamburg100
hamburg100
Member Since 24 Dec 2008Offline Last Active Apr 24 2009 02:22 AM
Community Stats
- Group Members
- Active Posts 13
- Profile Views 476
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
0
Neutral
User Tools
Topics I've Started
Rushing AI
08 February 2009 - 01:09 AM
hi, does anyone know how to make the ai rushing? i changed the "difficultCheats" in the skirmishaidata so that the ai builds 99% faster and for free. with these settings they attack immediately with all force - the only problem is, that they don`t attack in about 10 of 11 games and even if they do, they stop attacking after i have defeated the first wave. i had it only one time, that they attacked constantly. I`m still using the see mod and i only have this problem in fortresses like helms deep. guess there is somewhere a line in the skirmishaidata that says: all units attack! but it says right now: be defensive! i tried changing "chancetouseallunitsfordefensivetarget" and "chanceforoffensivetactic" but it didn`t worked...hope you can help me.
WOTR - Crash after selecting hero
06 January 2009 - 07:07 PM
hi, my problem is, that the game collapses as soon as i select a hero in wotr-mode after fighting a realtime-battle with him. (i mean these heroes you`ve got from the beginning) this only happens with drogoth and the fellbeasts- i guess...didn`t tried them all.
attacking conditions?
24 December 2008 - 06:10 PM
hi folks, i m working on my own version of the see-mod and would like to know where it s defined that infantry can not attack gates, like the one in helms deep. it causes that the skirmish ai does not attack with units, because they all can t attack this gate - except for artillery.
- Revora Forums
- → Viewing Profile: Topics: hamburg100
- Privacy Policy
- Forum Guidelines ·