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Vardamir
Member Since 03 Jan 2009Offline Last Active Sep 01 2014 03:43 PM
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Topics I've Started
One ring problem
04 January 2010 - 04:23 PM
I have a problem...I have more then 2-3 rings in the game.I try to find Gollum in the maps,but hi is disappeared.But when enemy hero(different hero) born in Fortress and come from the fortress they stopped and come back to fortress without ring and ring appear in fortress(AI) and AI can bay Ring Hero.
Boromir Last Stand Animation
20 November 2009 - 09:56 PM
I know that Boromir have animation of Last stend(his power,that EA do not place in his commandset).Tell me please,how can i do this?
There is animation(from boromir's ini)
There is animation(from boromir's ini)
; -- Last Stand Animations AnimationState = UNPACKING SPECIAL_WEAPON_ONE Animation AnimationName = GUBoromir_SKL.GUBoromir_SPCA AnimationMode = ONCE End End AnimationState = PREPARING SPECIAL_WEAPON_ONE Animation AnimationName = GUBoromir_SKL.GUBoromir_SPCB AnimationMode = ONCE End Animation AnimationName = GUBoromir_SKL.GUBoromir_SPCC AnimationMode = ONCE End EnteringStateFX = FX_BoromirHorn End AnimationState = PACKING SPECIAL_WEAPON_ONE Animation AnimationName = GUBoromir_SKL.GUBoromir_SPCE AnimationMode = ONCE End End AnimationState = SPECIAL_WEAPON_ONE Animation AnimationName = GUBoromir_SKL.GUBoromir_SPCB AnimationMode = ONCE End Animation AnimationName = GUBoromir_SKL.GUBoromir_SPCC AnimationMode = ONCE End End
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_LastStandEnabler SpecialPowerTemplate = SpecialAbilityBoromirLastStand TriggeredBy = Upgrade_BoromirLastStand End Behavior = SpecialPowerModule ModuleTag_LastStandStarter SpecialPowerTemplate = SpecialAbilityBoromirLastStand UpdateModuleStartsAttack = No StartsPaused = Yes End Body = ActiveBody ModuleTag_ActiveBody CheerRadius = EMOTION_CHEER_RADIUS MaxHealth = BOROMIR_HEALTH ; BALANCE DodgePercent = HERO_DODGE_PERCENT End Body = DelayedDeathBody ModuleTag_DelayedDeathBody CheerRadius = EMOTION_CHEER_RADIUS MaxHealth = BOROMIR_HEALTH DelayedDeathTime = 30000 DelayedDeathPrerequisiteUpgrade = Upgrade_BoromirLastStand InvulnerableFX = FX_BoromirLastStand PermanentlyKilledByFilter = NONE DodgePercent = HERO_DODGE_PERCENT End Behavior = LifetimeUpdate ModuleTag_LifeTime WaitForWakeUp = Yes End
The problem with Aragorn
02 November 2009 - 09:56 PM
I have a problem with the change of models with Aragorn. I'm doing a USER
The problem is that the model of Helm's Deep defender Falls varies, but the king is not.
ModelConditionState = USER_4 Model = guaraghel End ModelConditionState = USER_1 Model = guaragki End Behavior = ModelConditionUpgrade ModuleTag_ModellAragorn TriggeredBy = Upgrade_AragornLeadership AddConditionFlags = USER_4 Permanent = Yes End Behavior = ModelConditionUpgrade ModuleTag_ModellEllesar TriggeredBy = Upgrade_AragornOathbreakers AddConditionFlags = USER_1 Permanent = Yes End
The problem is that the model of Helm's Deep defender Falls varies, but the king is not.
Problem with AI
13 September 2009 - 07:19 PM
Help me please!When i make my mod(add new units,buildings etc) i saw that AI doesent work!But before all works perfectly.It only makes farms,battle towers,inn units and thats all!I hope you help me...
Problem with new fortress
21 February 2009 - 05:40 PM
I make new fortress for Rohan,but when i try to play for Rohan my fortress is invisible and after 5 sec - DEFEATED!Help me please with this problem.
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