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Vardamir

Member Since 03 Jan 2009
Offline Last Active Sep 01 2014 03:43 PM

Topics I've Started

One ring problem

04 January 2010 - 04:23 PM

I have a problem...I have more then 2-3 rings in the game.I try to find Gollum in the maps,but hi is disappeared.But when enemy hero(different hero) born in Fortress and come from the fortress they stopped and come back to fortress without ring and ring appear in fortress(AI) and AI can bay Ring Hero.

Boromir Last Stand Animation

20 November 2009 - 09:56 PM

I know that Boromir have animation of Last stend(his power,that EA do not place in his commandset).Tell me please,how can i do this?
There is animation(from boromir's ini)
; -- Last Stand Animations
		AnimationState		= UNPACKING SPECIAL_WEAPON_ONE 
			Animation		   
				AnimationName	 = GUBoromir_SKL.GUBoromir_SPCA
				AnimationMode	 = ONCE
			End
		End
		AnimationState		= PREPARING SPECIAL_WEAPON_ONE 
			Animation		   
				AnimationName	 = GUBoromir_SKL.GUBoromir_SPCB
				AnimationMode	 = ONCE
			End
			Animation		   
				AnimationName	 = GUBoromir_SKL.GUBoromir_SPCC
				AnimationMode	 = ONCE
			End
		EnteringStateFX = FX_BoromirHorn
		End
		AnimationState		= PACKING SPECIAL_WEAPON_ONE 
			Animation		   
				AnimationName	 = GUBoromir_SKL.GUBoromir_SPCE
				AnimationMode	 = ONCE
			End
		End
		AnimationState		= SPECIAL_WEAPON_ONE 
			Animation		   
				AnimationName	 = GUBoromir_SKL.GUBoromir_SPCB
				AnimationMode	 = ONCE
			End
			Animation		   
				AnimationName	 = GUBoromir_SKL.GUBoromir_SPCC
				AnimationMode	 = ONCE
			End
		End

Behavior = UnpauseSpecialPowerUpgrade ModuleTag_LastStandEnabler
		SpecialPowerTemplate = SpecialAbilityBoromirLastStand
		TriggeredBy = Upgrade_BoromirLastStand
	  End
	  Behavior = SpecialPowerModule ModuleTag_LastStandStarter
		SpecialPowerTemplate = SpecialAbilityBoromirLastStand
		UpdateModuleStartsAttack	 = No
		StartsPaused	 = Yes
	End
	
	Body = ActiveBody ModuleTag_ActiveBody
		CheerRadius				 = EMOTION_CHEER_RADIUS
		MaxHealth				   = BOROMIR_HEALTH	   ; BALANCE
		DodgePercent				= HERO_DODGE_PERCENT				
	End

	  Body = DelayedDeathBody ModuleTag_DelayedDeathBody
		CheerRadius				 = EMOTION_CHEER_RADIUS
		MaxHealth					= BOROMIR_HEALTH
		DelayedDeathTime				= 30000
		DelayedDeathPrerequisiteUpgrade	= Upgrade_BoromirLastStand
		InvulnerableFX				= FX_BoromirLastStand
		PermanentlyKilledByFilter		= NONE
		DodgePercent				  = HERO_DODGE_PERCENT
	  End

	Behavior = LifetimeUpdate ModuleTag_LifeTime
		WaitForWakeUp = Yes
	End

The problem with Aragorn

02 November 2009 - 09:56 PM

I have a problem with the change of models with Aragorn. I'm doing a USER

ModelConditionState = USER_4
			 Model = guaraghel
		 End

		 ModelConditionState = USER_1
			 Model = guaragki
		 End

		Behavior = ModelConditionUpgrade ModuleTag_ModellAragorn
		 TriggeredBy = Upgrade_AragornLeadership
		 AddConditionFlags = USER_4
		 Permanent = Yes
	 End

	 Behavior = ModelConditionUpgrade ModuleTag_ModellEllesar
		 TriggeredBy = Upgrade_AragornOathbreakers
		 AddConditionFlags = USER_1
		 Permanent = Yes
	 End


The problem is that the model of Helm's Deep defender Falls varies, but the king is not.

Problem with AI

13 September 2009 - 07:19 PM

Help me please!When i make my mod(add new units,buildings etc) i saw that AI doesent work!But before all works perfectly.It only makes farms,battle towers,inn units and thats all!I hope you help me...

Problem with new fortress

21 February 2009 - 05:40 PM

I make new fortress for Rohan,but when i try to play for Rohan my fortress is invisible and after 5 sec - DEFEATED!Help me please with this problem.