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curteck

Member Since 04 Jan 2009
Offline Last Active Jan 12 2009 06:16 AM

Posts I've Made

In Topic: Modding The Harvester

06 January 2009 - 04:50 AM

You could try giving the harvester a dummy weapon that automatically kills nearby Tiberium and receives a bounty for each "kill".

I was looking at the xml files for the "bounty" behavior code, but I can't find it. In fact a search shows there's no file with the word bounty in it. Where do I get the "bounty" behavior code from? Turning the tiberium into something that can be killed with a money value doesn't sound too hard...

In Topic: Modding The Harvester

05 January 2009 - 08:44 PM

You could try giving the harvester a dummy weapon that automatically kills nearby Tiberium and receives a bounty for each "kill".

That sounds like a good idea. I don't have the Kane's Wrath expansion so if someone could post the marv.xml file code I could take out the behavior elements that allows it to scoop up tiberium.