I was looking at the xml files for the "bounty" behavior code, but I can't find it. In fact a search shows there's no file with the word bounty in it. Where do I get the "bounty" behavior code from? Turning the tiberium into something that can be killed with a money value doesn't sound too hard...You could try giving the harvester a dummy weapon that automatically kills nearby Tiberium and receives a bounty for each "kill".
curteck
Member Since 04 Jan 2009Offline Last Active Jan 12 2009 06:16 AM