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MrFurious

Member Since 01 Mar 2009
Offline Last Active Sep 23 2009 03:11 PM

Posts I've Made

In Topic: INI big

27 August 2009 - 09:25 AM

1. Download FinalBig here: http://www.wagnerma....ad.php?detail=1 and install it.

2. If you want to edit models, open w3d.big, and use edit-->extract all. You can now open the files in Gmax/Renx/whatever you got to use.

3. If you want to edit the code, use ini.big.

4. If you want to edit the textures, use texturesx.big, you'll have several texturesx.big files (I think textures0.big up to textures4.big with RotWK).

For that guide you'll need w3d.big and one of the textures.big.

In Topic: Another bug ...

26 August 2009 - 09:34 AM

CODE

Object MiddleEarthOathbreakerHorde
...
Behavior = AODHordeContain ModuleTag_HordeContain
ObjectStatusOfContained =
InitialPayload = RohanOathbreaker OATHBREAKER_HORDE_SIZE
Slots = 10
PassengerFilter = ANY +INFANTRY +CAVALRY
ShowPips = No
ThisFormationIsTheMainFormation = Yes //Used to determine which armorset to use (and anything else we want!)
RandomOffset = X:0 Y:0 // X:25 Y:25
...


Change the RohanOathbreaker after InitialPayload to MiddleEarthOathbreaker.

In Topic: WotR - New Faction

24 August 2009 - 08:20 AM

That's the max amount of players in one game, not the max amount of factions to choose from.

In Topic: A CaH mod that eliminates levels or l2mod

22 August 2009 - 09:58 AM

No, I don't know for certain if it works, and I don't know anyone who tried this before. We don't know all the mysterious ways the game-engine handles stuff, so sometimes that stuff doesn't do what we want it to do. Then we have to create a workaround to make it do that. But that's modding: a lot of trail and error, till you finally get that stupid game to do something. Sometimes we're lucky, and it works fine the first time. Sometimes the code doesn't work as we think it's supposed to work.

What RG said seems the most logical way, but there might be some hard-coded restrictions, or something else. So we'll just have to try it, and play around with it till it works.

In Topic: A CaH mod that eliminates levels or l2mod

20 August 2009 - 08:06 PM

That's not what I ment.

When it crashes before it starts up (like with the l missing), it tells you what's the error, in which file, in which block of code, in which line. WIth a game.dat error (like you have now), it doesn't tell anything like that. So you have to figure out where the error is. I assume it's in the commandbutton.ini, as that's the only file you edited. But it could be anywhere in that file.

Now you should open up that file. First save a copy of it somewhere else. You should select about the first half of it (it doesn't matter what it is, just be sure not to have a half commandbutton selected), and delete it. Now you save and open up the game. If the error is in the first half of the file, you deleted it, and the game will work fine with just some missing commandbuttons. If it's in the second half, you will get the same error as you had before.

Now you know very roughly where the error is. If it's in the first half (you don't get the same error), you should delete the second half, and copy the first half from your backup. Otherwise, you just use the same file without editing it.

You do exactly the same with the code you still have, as you did with the complete file. Repeat this till you have a single block of code. Now it's way easier to see what's the error. Fix it in your backup, and copy it back into your mod folder.

If the error persists, it's probably because you can't just change the minimum level and prerequisite of CAH powers.

Hope this will help you. I know it's a lot of work, but your only other option is to start all over again, being careful not to make the same errors. But then you don't know if it's just a mistake, or if the whole concept doesn't work.