Totally agree with you. Of course, none of that stops anyone from modding the skirmish AI, but it would be nice to have some tools to mod other things, too. (Especially maps.)My motivation with modding DoW2 comes also how much Relic will allow us to edit/change the game the way the fans want to. I'd have more incentive if I knew 3d models could be exported ingame like how easily they can in DoW1. If Relic gives us more freedom in DoW2 then that gives us all more impetus to change what paid devs have failed to do. Right now, like CoH, its brutally locked down where only code changes can happen. Hell, we can't even create our own maps and the ones in DoW2 are so bloody small and uninspiring.
So, how is that different from DoW1? Yet, you felt the need to make a good AI for that game.I'm a little surprised that the DoW2 community would demand better Skirmish AI from it when its clear DoW2 is meant for multi and internet play against a human player. Why play against an AI when you can just match against other players and GO?
I understand if you simply don't like DoWII and don't feel like devoting time to it, but "it was made for online play" was just as true of DoW1, and I would've thought that you, of all people, would already know the millions of reasons people want to play skirmishes against an AI, instead of real people.
Believe me, that's plenty to do, with the AI in the state that it's in at the moment.Anyway, we'll see about DoW2 AI dev -- I can see what we did in DoW1 and just "simplifying it" for use in DoW2 because their are half the things for the AI to worry about now. No teching, No base building.. just worrying about building X unit, choose X wargear, use X ability, cap area with X unit, retreat X units.
I don't know much about modding AI, but I do know enough to have tweaked CoH's AI to build units in the proportions that made me happy, so I thought I'd look in to doing the same with DoWII.
I often joke about how Relic AI isn't bad, it simply doesn't exist. Wow, who knew I could've been so right? The .ai file that contains all the rules for how to pick what to build? In DoWII, it's EMPTY. The file structure is exactly the same as in CoH, but there's just no AI. To be fair, it's not completely empty. There is some left over code having to do with building CoH engineers, for all the good that does.
I guess the AI is picking units based on the very simplest cost/effect ratio, because there's no code at all dealing with what unit is good against what target, what unit is better than its cost suggests, limits on how many of one unit is practical, or anything else that was present in CoH. No wonder it only builds two units.
Vanilla CoH AI wasn't good, by any means, but it was a far cry better than nothing.
Help us Obi Wan! You're our only hope!