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Rangerman (Forestferret)

Member Since 04 Mar 2009
Offline Last Active Sep 22 2009 07:15 PM

Posts I've Made

In Topic: Isengard

18 August 2009 - 03:48 PM

The team already stated a couple of times that scouts won't be an elite horde. :p


Besides, scouts are scouts, not really elite units


Nah, I meant as a unit used at the beginning, like Yeoman Heralds. Maybe instead they should be the non heavy armour version of normal uruks and there could be a crossbow upgrade 'Replaces all bows with crossbows'

What do you think?

In Topic: Isengard

11 August 2009 - 07:30 PM

I've always liked Isengard as a faction. They're more organised than the other evil teams, and probably my favorite.

For Unit Ideas:
Maybe Dunland Scouts on horseback? They would be good for serveying the landscape and would probably be useful in large numbers for an attack early on. But they would be cheap.

Looking at movie based games like the LOTR: The 3rd Age and LOTR: Conquest, you might consider a 'grunt' unit, stronger than orc warrior's but still lowly soldiers.

Then you could have elite warriors, scout hordes (like the ones in FotR, they could contain archers) and elite warriors.

Also, it should be noted that Crossbow's weren't nearly as good as trained archers, so maybe make crossbowmen more accurate but stronger to reload.

Next, in the movie and the book at the seige of Helms Deep, the uruks used shield formations similar to the Romans. Maybe that could be a special formation of shield units, then you could merge them with a battering ram or ballista etc.

Just some ideas, reply if you think they're good ones. :grin:

In Topic: Ring Heroes

13 July 2009 - 07:16 PM

Thing is, I don't want uber games, cus itwill be a pure race for who can get the ring 1st and annihilate the other team with awsome other worldly powers which own the butt of any who resist, fun the 1st 10 times but after a while it gets quite tedious. It would distract from the perpose of the game, and, I like the system at the moment. If good get's the ring, they get Frodo who has to take the ring to the enemy fortress to destroy that enemy (sounds uber but would be really hard) also, do it under a time limit, otherwise frodo get's corrupted and gives the ring to the enemy, who would summon either Sauron, Saruman (more powerful than the normal one) and maybe Smaug or Drogoth or summut.

In Topic: Men of the East

13 July 2009 - 07:02 PM

I would love to see the skeleton troops as buyable troops, cus they ROCK! They should be available from the sorcerers alcove (single units or hordes??)

Also it can be annoying when you want to play against Harad, but the AI make themselves Rhun, it can also be especially annoying when your AI MotE ally/enemy decides he's gonna blow all his money off on the faction he didn't choose, thus making him easy to defeat/be a rubbish ally. Can't think of anything to stop this without seperating the factions though. What do you guys think?

P.S: wht does IMO mean?? :p

In Topic: Ring Hero Powers

29 June 2009 - 03:23 PM

I think it should be optionable, because I like the ring system for evil at the moment. My idea for good teams was that their hobbit had to pass with the ring, to the enemy's fortress (if they don't have one ur screwed :)) then, if they got there, they would destroy the enemy team. The ring would then be uplayable. I also liked the idea from SEE's ringbearer/ringstealer gollum, that looks neat.