Why not to use the Nazgûl for Mordor (and MotW)?!
The fact that they are more expansive could be balanced making them able to "sense" the Ring better than others...
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Evilmark85
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In Topic: Hobbits
16 May 2009 - 08:28 AM
In Topic: Screens from 1.06
08 May 2009 - 07:28 AM
Same "historical" screens:
Gandalf in Dol Guldur
The White Council
Yes, I cheated a little adding the three Istari to the Elves and I know that there are a couple of Eldar Lord missing (Erestor for example). I particularly like Saruman's expression in the second screen.
Reinforcements from Mirkwood
Ambush
Gondor Camp
Gandalf in Dol Guldur
The White Council
Yes, I cheated a little adding the three Istari to the Elves and I know that there are a couple of Eldar Lord missing (Erestor for example). I particularly like Saruman's expression in the second screen.
Reinforcements from Mirkwood
Ambush
Gondor Camp
In Topic: Screens from 1.06
29 April 2009 - 05:08 PM
Some screenshots...
Arnor's camp:
Rivendell:
Rohan:
Yes, I like to build big camps.
Arnor's camp:
Rivendell:
Rohan:
Yes, I like to build big camps.
In Topic: Campaign
17 April 2009 - 05:08 PM
The only thing is that you'd have to loose battles. I wouldn't mind playing a battle I know I can't win, but most people need to win to be interested. So your idea would be boring to most people
What about giving different objectives? The player will lose the battle but he has to lose it wile completing some "missions"; something like "hold off Angmar while your hero flees with the Palantir" (ok, it's basically a don't-let-them-kill-the-hero... ), "kill at least xxx enemy units", "defend the peasants for xx minutes" or something like that.
The player would unlock the next level only if the objectives have been fulfilled.
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