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Speeder

Member Since 04 Jul 2004
Offline Last Active Yesterday, 10:10 PM

Posts I've Made

In Topic: MO 3.3 // Game Bugs

13 June 2019 - 03:32 PM

The only requirement we can give the AI to rebuild MCVs properly is 'when AI no longer has a Construction Yard', that's why it ignores the Field Bureau/T2 prerequisite. Otherwise it would just keep building additional ones and causing some serious issues. It's similar to the case with AI using spies without a lab.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

28 May 2019 - 09:45 AM

That's the reason why the 'infantry-killing part' of the chronosphere and iron curtain got removed?

 

It's either all or none, since the other two support superweapons don't really do damage to enemy infantry/units it was decided that the very powerful unit-killing capabilities of Iron Curtain and especially Chronosphere (teleporting enemy units that is) would be removed.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

25 May 2019 - 12:28 PM

No to both. There's a bunch of clipping issues like that to which there are no good solutions, we'll just have to live with it.

 

If anyone's truly that bothered by such a visual thing, which happens for less than a second on the screen.. oh well. There are bigger problems to work on.


In Topic: MO 3.3 // Game Bugs

23 May 2019 - 01:06 PM

That's intentional, to give it a blinking effect.


In Topic: No restart button in the skirmish ui

04 May 2019 - 09:44 AM

Not even the original Red Alert 2 had the restart button in the skirmish UI.