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Speeder

Member Since 04 Jul 2004
Offline Last Active Yesterday, 09:07 AM

#1124647 Mental Omega working on Steam?

Posted by Speeder on 17 March 2024 - 07:41 PM

We are currently testing a Steam/EA App compatibility fix for 3.3.6.
You can find it in our Discord's support section: https://mentalomega.com/discord




#1117138 Mental Omega 3.3.6 is available for download!

Posted by Speeder on 19 November 2021 - 11:42 AM

A newspost two weeks late, but a newspost nonetheless: after many months of mapping and scripting, our modding team - Mentalmeisters - is happy to announce that the end of our two-act campaign for Red Alert 2 is now available for download! Version 3.3.6 is out! Remember, it is a patch for the base release of Mental Omega 3.3.0, so make sure to have that one first!
 

mdbheadx.png

 
This retold story of the conflict between the Allies, the Soviets and Yuri's Epsilon has reached its finale, with a set of brand new 9 massive and complex singleplayer missions. With this final addition to Act Two, the Mental Omega campaign now consists of 133 missions total: 97 singleplayer and 36 for cooperative.
 

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Mental Omega Patch 3.3.6 (Manual Update)

 

 
- Allied Mission 23: Withershins
- Allied Mission 24: Hamartia (Finale)
- Soviet Mission 23: Fatal Impact
- Soviet Mission 24: Death's Hand (Finale)
- Epsilon Mission 23: Reality Check
- Epsilon Mission 24: Babel (Finale)
- Foehn Mission 05: Vanishing Point
- Foehn Mission 06: The Remnant (Finale)
- Foehn Special Op: Time Capsule
 
To celebrate this major campaign-concluding release, we've recently released a new trailer. Check it out!
 

 
As always, there's been many balance changes, new units, structures and powers added to the tech tree, as well as additional bugfixes and visual enhancements. See the full changelog here for more information.
 

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Yuri's Grand Kremlin Palace and the Black Guard

 

 
As such, as of version 3.3.6, Mental Omega includes:
 
- A completely new faction: The Foehn Revolt
- Free multiplayer services through CnCNet5
- 12 subfactions with their own unique sets of units
- 16 unique stolen tech units, 4 per faction
- 97 single player missions, including a campaign for Yuri
- 36 cooperative missions explicitly for 2 players
- 22 challenge maps for solo or 2 players
- a challenging AI, and an overly challenging AI
- new skirmish/multiplayer maps, around 650 total
- new skirmish/multiplayer game modes, 21 total
- heavily updated visuals & sound effects
- new soundtracks, unique for each side
- properly working save/load functions!
 

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Yuri's Tower - The Mental Omega Device

 

 
The complete list of everyone involved to both larger and smaller extent in making Mental Omega 3.3.6 a reality is available here. This is a work of a team with some of the most excellent mission scripters in the Command & Conquer modding community, and I'd like to thank each and everyone involved for sticking around for all these years and making this happen. Thank you!
- Speeder
 
We all thank you for being a fan for all these years!
For now however, this is it. The war is over!



#1114552 MO 3.3 // Game Bugs

Posted by Speeder on 20 April 2021 - 07:28 AM

Restart the mission from the client and it'll work. We currently don't know what's causing that.




#1112490 MO 3.3 // Game Bugs

Posted by Speeder on 10 December 2020 - 09:44 AM

Yes, AI will try to do that eventually.




#1110371 Do Oil Derricks impact the AI

Posted by Speeder on 17 July 2020 - 09:14 PM

You should probably grab those Oil Derricks before the AI, with or without them it's going to be just fine.




#1110028 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 03 July 2020 - 05:44 PM

These special insignia are indeed there to help you quickly distinguish certain unique units on the battlefield.

 

Your edit for Medic is good FELITH, I will apply it. I wish we could do completion trophies/stars for singleplayer missions, but right now it's impossible.




#1106284 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 19 February 2020 - 11:46 AM

AI will use all those support powers (Drakuv, Spinblade) properly in the next update.




#1106151 Full Resolution Images of Unit Cameos?

Posted by Speeder on 12 February 2020 - 09:58 AM

They don't exist, almost all of them were drawn on a 60x48 canvas.




#1106127 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 11 February 2020 - 10:07 AM

It's been made redundant and it will fire from all three at all targets in the next version.




#1105637 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 13 January 2020 - 06:35 PM

Huntress is Foehn's healer, if you can't use the enemy infantry, sacrifice the weakest one. Epsilon will get something new in the next update.




#1105358 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 28 December 2019 - 09:47 PM

No Defenses mode is actually a thing that's happening in the next update.




#1102579 Any updates on the next version of the mod?

Posted by Speeder on 25 July 2019 - 12:22 PM

The updates to the internal version of the mod are continuously being made, as you can see in the previews on our related pages like Twitter or ModDB profiles, but I can't give you an estimate on a release date. It's just how this thing, a mod, works. There's now many people working on many pieces of the next update, which is demanding when it comes to the amount of work required, probably bigger than anything before, and they all have their lifes first, before making contributions to the mod. All I can say is that the finale and the updates will certainly happen.




#1100234 No restart button in the skirmish ui

Posted by Speeder on 04 May 2019 - 09:44 AM

Not even the original Red Alert 2 had the restart button in the skirmish UI.




#1094956 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 19 December 2018 - 10:16 AM

If you really need a clarification on this, then the ones making gameplay design and balance changes are me and Ollerus, noone else.




#1094736 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 14 December 2018 - 05:02 PM

They had those very long time ago for a moment, but the insignias have been removed ever since. They are not equal to heroes.