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Speeder

Member Since 04 Jul 2004
Offline Last Active Today, 04:33 PM

#1102579 Any updates on the next version of the mod?

Posted by Speeder on 25 July 2019 - 12:22 PM

The updates to the internal version of the mod are continuously being made, as you can see in the previews on our related pages like Twitter or ModDB profiles, but I can't give you an estimate on a release date. It's just how this thing, a mod, works. There's now many people working on many pieces of the next update, which is demanding when it comes to the amount of work required, probably bigger than anything before, and they all have their lifes first, before making contributions to the mod. All I can say is that the finale and the updates will certainly happen.




#1100234 No restart button in the skirmish ui

Posted by Speeder on 04 May 2019 - 09:44 AM

Not even the original Red Alert 2 had the restart button in the skirmish UI.




#1094956 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 19 December 2018 - 10:16 AM

If you really need a clarification on this, then the ones making gameplay design and balance changes are me and Ollerus, noone else.




#1094736 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 14 December 2018 - 05:02 PM

They had those very long time ago for a moment, but the insignias have been removed ever since. They are not equal to heroes.




#1091364 Mental Omega Mission Loading Screen Template

Posted by Speeder on 28 September 2018 - 03:23 PM

Thanks! I will implement them in update 3.3.5. :)




#1091355 MO Wiki discussion

Posted by Speeder on 28 September 2018 - 10:29 AM

We won't be making any wiki in the end, you can remove the information on yours about 'official one coming in the future'.




#1091323 Mental Omega Mission Loading Screen Template

Posted by Speeder on 27 September 2018 - 03:23 PM

Now you can make your own, assuming you know how to use the tools.

 

Download here.

 

Template by Nooze.




#1089749 Patch 3.3.4 Proposed Changelog

Posted by Speeder on 01 September 2018 - 10:20 AM

That whole Clairvoyant & bridges thing will probably be revised at some point anyway.




#1087162 Patch 3.3.4 Proposed Changelog

Posted by Speeder on 26 July 2018 - 08:57 AM

The solution of having 2 Warpshops to allow the players to do a base-to-base Chronolift was not very neat, we'll do something else in the future.




#1086014 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 03 July 2018 - 09:48 PM

Absolutely no auras.




#1084874 Mental Omega News Bulletin #30 (13/06/2018)

Posted by Speeder on 13 June 2018 - 11:54 AM

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As you might have heard or read, the original plan of mine for patch 3.3.4 for Mental Omega was to have it contain the conclusion of the Act Two storyline - the remaining 7 missions, the names of which you already know. After some thought and some recent developments, I've decided to switch the plans a bit and release new content to the players sooner, since I've known for a while that these final missions of Act Two would take more time and effort than usual to be completed, and a release earlier than in December would not be possible (and this date is not final either). As such, there's going to be an additional patch in Summer - the 3.3.4 update will become something different than I initially intended.
 

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Thanks to the efforts of our mission designers, both veterans and newcomers, we've prepared 9 completely new singleplayer missions for this surprise update! They are as follows:

  • Allied Covert Op Mission Fullmetal
  • Allied Covert Op Mission Gridlock
  • Soviet Covert Op Mission Eclipse
  • Soviet Covert Op Mission Dawnbreaker
  • Soviet Covert Op Mission Brothers in Arms
  • Epsilon Covert Op Mission Taciturn
  • Epsilon Covert Op Mission Nightcrawler
  • Epsilon Covert Op Mission Survivors
  • Foehn Origins Mission The Great Beyond

The Great Beyond is the 2nd out of three additional missions for the Foehn Origins. Back when I first announced Nobody Home for Foehn, I intended for the Origins campaign to have 3 missions total, however, thanks to Esther and Ollerus, the final number of missions in it will be 6, with the last 2 missions to be released alongside the finales of Allied, Soviet and Epsilon campaigns.
 
While Covert Ops are mostly side stories, Dawnbreaker and Brothers in Arms are both part of the final Soviet story arc: the liberation of Russia from Yuri's hands. As the Soviet task force on the Moon is preparing for their counter attack, the forces that remained on Earth after Meltdown begin the grand operation ahead of them, preparing the grounds for the major siege of Moscow.
 
Eclipse is a Chinese mission which takes place during their invasion of Japan in Act One. Survivors shows what Malver has done after Obsidian Sands, while Nightcrawler does the same for Rahn. Taciturn takes place between Act One and Act Two and is about Yuri's forces chasing down a Chinese agent who has found out the big Russian secret. The Allied Covert Ops, Fullmetal and Gridlock show what challenges the other task forces from the Paradox Expedition had to face, while the Paradox Engine itself was moving towards Cape Town.
 


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In addition to the new Foehn Origins mission and Covert Ops, another Challenge map will be added:

  • Firestorm Challenge against the Wings of Coronia armies with a Blasticade stronghold

As usual, new skirmish/multiplayer maps will also be available. They are as follows:

  • '(2) Closed Wide Open', '(2) Golden Spiral', '(2) Inferno Galore', '(3) Easter Island', '(4) Blood Feud Redux', '(4) Blue Hawaii', '(4) Dune Petrol',  '(4) Double Shredder', '(4) Goldshire', '(4) Tetris', '(4) The Well', '(4) Woody Island', '(6) Avalanche', '(6) Black's Big Bluff',  '(6) Death Stranded', '(6) Metallic Madness', '(6) Rorschach', '(6) Winter Desolation'

Out of the all planned bugfixes and changes, I believe the following are the most noteworthy:

  • 'Free for All' can be chosen again as a game mode, it blocks the ability to make alliances before and during battle with no exceptions
  • the Built statistic has been added to the Statistics screen, which can now be completely cleared through a new button in the client
  • players can now choose a 'Random subfaction from a specific side' option in skirmish/multiplayer
  • Observers can now see a player's current production or money by clicking on their buildings
  • all amphibious transports are now immune to EMP weapons (but not freezing weapons)
  • several of Foehn infantry had their transport size reduced from 2 to 1 and can form IFV combos
  • Allied Co-Op map 'Low Rider' fully works again

You can see the complete list of upcoming new additions, proposed changes and bugfixes under the following link:
 

Patch 3.3.4 Changelog

 
Send us all the feedback regarding the proposed changes for the new update at the usual places. Long live Command & Conquer!
 

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The developer playthrough of Mental Omega campaign continues on our YouTube channel. Ahead of its release, you can already take a look at the Epsilon Covert Op Taciturn:
 

 

That's all for now, stay tuned for the 3.3.4 release and more news to come! 
 

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If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
We always welcome additional Voxel Artists, 3D & SHP Artists, Mission Scripters and Voice Actors.
Single contributions are also welcome and will speed up the development of the mod.
 

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#1083809 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Speeder on 22 May 2018 - 10:38 AM

Website descriptions are not exactly accurate. PsiCorps Troopers are not clones of Yuri.




#1083401 Invader laser behavior

Posted by Speeder on 13 May 2018 - 11:02 AM

The ring effect is now an SHP "animation" instead of engine-generated laser effecf that would delay the laser.




#1081854 MO 3.3 // Game Bugs

Posted by Speeder on 11 April 2018 - 08:35 AM

SHADOWF is just for holding the Shadow's deployed voxel artwork, it isn't used technically.




#1081013 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Speeder on 25 March 2018 - 03:47 PM

That's quite normal, you should never enter civilian units like that, they're not under your control.