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Member Since 04 Jul 2004
Online Last Active Today, 03:59 PM

#1057025 MO 3.3 // Game Bugs

Posted by Speeder on 26 April 2017 - 12:22 PM

We'll do it in a different way now thanks to new Ares features.

#1056630 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 20 April 2017 - 03:37 PM

EMP Mines will be adjusted. They will no longer be able to instantly "attack" once deployed in a five and their effectiveness vs infantry will be heavily decreased. Also, they should have never been able to EMP infantry that's normally immune to it, only Volkov should have the ability to EMP everything. There will also be a small price increase.


Not sure where you're getting the idea that they should only be placeable around ConYards from though.

#1055248 MO3.3 // Side 4 "The Foehn Revolt" - General Discussion

Posted by Speeder on 25 March 2017 - 09:58 AM



Did you mean Magearna?


#1055142 Act II Predictions - SPOILERS for Act I

Posted by Speeder on 24 March 2017 - 03:36 AM

Very likely.

#1054682 Least competitive faction in 3.3.1?

Posted by Speeder on 19 March 2017 - 06:33 PM

I really hope this isn't mostly PvE-only players voting in this thread like it seemed to happen quite a lot in the last one.

#1054408 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Speeder on 17 March 2017 - 12:29 PM

It's a proof of how technology and everything was accelerated in the world of Mental Omega because of wars and Yuri. :shiftee:

#1054059 MO Wiki discussion

Posted by Speeder on 12 March 2017 - 08:49 PM

It seems someone has already played the entirety of Act Two, cause the decisive victor has been written on the wiki already.


Good job, someone's playing the final missions before even I did. :lol:

#1053497 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Speeder on 08 March 2017 - 06:01 AM

If dates are added for every mission then people will come and complain that 'it's impossible for these events to take place in such short/long time intervals' just like someone complained that the entire Act One can't be just a few months long and I don't really have time or want to deal with an additional set of story details. :shiftee:

#1052712 Possible fifth side for Mental Omega?

Posted by Speeder on 01 March 2017 - 07:21 PM


#1052499 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Speeder on 28 February 2017 - 04:07 PM

There are several paths.

#1052354 Patch 3.3.1 Proposed Changelog

Posted by Speeder on 27 February 2017 - 06:30 PM

It's out.

#1051635 Campaign missions.

Posted by Speeder on 21 February 2017 - 01:05 PM

Surely Allies are enthusiastic to see Soviets back again at Chicago that was nuked by them.


I like this explanation.

#1050392 When is the staff updating the Faction Information sections?

Posted by Speeder on 11 February 2017 - 03:25 AM

Oh yeah, I guess I should update those pages.


The Foehn Info page will only be updated when the story reaches their introduction point though.

#1049709 Patch 3.3.1 Proposed Changelog

Posted by Speeder on 04 February 2017 - 08:00 PM

Proposed 3.3.1 Changelog

#1049703 Mental Omega News Bulletin #27 (4/02/2017)

Posted by Speeder on 04 February 2017 - 07:02 PM

So, in case you missed the big news, Mental Omega 3.3 has been released over a month ago.
First of all, I'd like to express my sincere thanks to everyone involved in the development of this new version, most notably: AlexB, the current developer of Ares DLL, Nooze, the designer of majority of the new side's visuals, World Beyond, the artist behind new side's soundtrack, Rampastring, the developer of the new client, Mevitar, ONEX, Azri_Apoc, the designers of majority of new mechanical units, Seoras, De'Lante, for voicing so many units added after 3.0 and also Toveena, Alstar, Lovalmidas,  Cesare, Sandman, Esther, iForce, Martinoz, Ollerus, Nolt for designing maps, missions, various story and gameplay elements and of course lots and lots of testing. For the full list of credits please visit this section of our website. Thank you, you made it possible to take this project this far!
The new release adds an entirely new faction - the Foehn Revolt - to the previously heavily modified vanilla sides from Command & Conquer Red Alert 2 Yuri's Revenge, which were already divided into 3 subfactions each, the new one being no exception. Haihead, Wings of Coronia and the Last Bastion are the subfactions of Foehn and each comes with its unique units, buildings, support powers and heroes. There are also new additions for the Allies, the Soviets and Yuri's Epsilon, as well as new missions, skirmish maps and game modes.



What's also important is that the new release makes use of Rampastring's client, originally created for Dawn of the Tiberium Age mod, which allows us to do some interesting things. The most important thing this client has given to Mental Omega, is the possibility to use version 5 of CnCNet for multiplayer services. Since the release, there've been many players on our server with the amount of players peaking at around 150 at times. According to Rampastring, there've been 44 000 unique users of the client in a month since the release, which I think is nice for a mod.

The new Mental Omega version arrived with an updated soundtrack, to keep the tradition of giving each of the factions a unique one. The soundtrack for the Foehn Revolt is an album called "Mindshell" created by World Beyond, which is available for download on his Bandcamp page in best quality. You can also listen to it on his YouTube channel.


Now would be a good time to discuss what's ahead.

We are aware there is a group of players who can't start missions at all, this is one of the fixes that will be included in 3.3.1 in a form of an Ares DLL update. Initial 3.3 release did not contain all of Act Two missions, so there's more of those to come for sure. We have several missions more already finished, but they require additional polish and internal tests before they are included in one of the Mental Omega updates. Speaking of those, we've been following your feedback and comments in all places possible and so here's a proposed changelog for the first mod update, for which there is no date just yet. Keep in mind this is not final, discuss it here.


Proposed 3.3.1 Changelog

One thing we want to expand for sure and already in patch 3.3.1 is the Challenges mode. These are quite fast and fun to make and it seems like many people are trying their best not to lose those battles. These challenge maps are made with an uncontrolled difficulty mindset, meaning that don't expect a balanced fight getting into those. Remember that you can adjust the difficulty and handicap of challenge maps using standard skirmish settings, and like with everything else, there's three difficulty options and the additional Mental AI toggle, which replaced the Meteor Shower mode in 3.3.


New additions to the arsenals of Mental Omega factions are a possibility but not a priority right now, but if you have suggestions in regards to what you'd like to see next in the mod, let us know.
That's all for now, stay tuned for more announcements! 



If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
We always welcome additional Voxel Artists, 3D & SHP Artists, Mission Scripters and Voice Actors.
Single contributions are also welcome and will speed up the development of the mod.