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Speeder

Member Since 04 Jul 2004
Offline Last Active Yesterday, 10:34 PM

#1083401 Invader laser behavior

Posted by Speeder on 13 May 2018 - 11:02 AM

The ring effect is now an SHP "animation" instead of engine-generated laser effecf that would delay the laser.




#1081854 MO 3.3 // Game Bugs

Posted by Speeder on 11 April 2018 - 08:35 AM

SHADOWF is just for holding the Shadow's deployed voxel artwork, it isn't used technically.




#1081013 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Speeder on 25 March 2018 - 03:47 PM

That's quite normal, you should never enter civilian units like that, they're not under your control.




#1080893 Tutorial Campaign for 3.0

Posted by Speeder on 23 March 2018 - 01:58 PM

Act One is a tutorial. :shiftee:




#1080652 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Speeder on 20 March 2018 - 01:08 PM

The Paradox Engine is never in America and its trajectory is not weird. It moves south, mostly near the western coast of Africa, all the time.

 

Any mentions of the Engine in Monochrome are wrong and will be removed in the future.




#1080390 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Speeder on 17 March 2018 - 07:32 PM

No idea.




#1079460 Mental Omega News Bulletin #29 (9/03/2018)

Posted by Speeder on 09 March 2018 - 06:27 PM

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Finally, the newest patch for Mental Omega is here, and it is quite a milestone. The update 3.3.3, which includes Ares 1.0 by AlexB, marks the release, in which the save/load functions have been restored. Yes, you read that right - SAVE/LOAD FUNCTIONS ARE BACK IN MENTAL OMEGA. Additionally, since we've skipped Ares 0.E, we can mention that AlexB has also delivered another selection of improvements to Red Alert 2 Yuri's Revenge game engine. Like always, you can either use the Mental Omega Client to perform the update or download the files manually and extract them to your Mental Omega folder.
 
It's also worth mentioning again that our website supports two other languages, with language packs for the mod, which have been updated to work with update 3.3.3: Chinese and Russian.
 
 

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So, if you didn't get it the first few times: update 3.3.3 fixes save/load, so if you've been stalling your quest through the Mental Omega campaign, waiting for this feature to come back, now is the time! In addition: a customized version of the FinalAlert2 map editor, which is compatible with Mental Omega 3.3, is included in this update and accessible through the mod's client.

If you are a Windows 10 user and you've been experiencing issues with Mental Omega multiplayer recently, this update should fix those issues for you. If that doesn't happen, let us know. Also, you might want to try the new renderer, DDrawCompat created by Narzoul - it might enhance your game performance, especially if you are using the aforementioned Windows 10.
 

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The 3.3.3 update comes with 11 new singleplayer and cooperative missions, steadily approaching the conclusion to Act Two of Mental Omega. It also marks the release of first 3 missions for the 4th faction, the Foehn Revolt. In the story, they take place after Machinehead.
  • Allied Act Two Mission Insomnia
  • Allied Covert Op Mission Obstinate
  • Soviet Act Two Mission Meltdown
  • Soviet Act Two Mission Earthrise
  • Epsilon Act Two Mission Machinehead
  • Epsilon Act Two Mission Unthinkable
  • Epsilon Covert Op Mission Blood Rage
  • Foehn Origin Mission Nobody Home
  • Foehn Origin Mission Kill the Messenger
  • Foehn Origin Mission Tainted Empire
  • Epsilon Co-Op Mission Metaphor (replaces Cornered)
The 3.3.3 update includes full mission briefings for all of the new missions, meaning that this time there are none without one.
 

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In addition to the new story-based maps, a new Challenge map has been added, with its own unique trait, and several previously released ones have been heavily revamped.
  • Heroslayer Challenge against the enemies with a powerful "army of clones"
Last, but not least, numerous new skirmish/multiplayer maps have been added. They are as follows:
  • '(2) Big Little Lake', '(2) Obsidian Knoll', '(2) Poisonous Milk', '(2) Route Sixty Six', '(3) Medusa', '(3) Don't Cross the Streams', '(4) Extra Small', '(4) BizarroGrid', '(4) Ivory Wastes', '(4) Mentalopolis', '(4) Not Without A Boat', '(4) Practice Yellow', '(4) Red Sun Canyon', '(4) Scorpion Trail', '(6) All the Fury', '(6) Alert Status Red', '(6) Ant Arctic', '(6) Blizzard Peaks', '(6) Cold Hard Crash', '(6) Frostburn', '(6) Paradise Warfare', '(8) Pacific Rim Mega', '(8) Tic Tac Toe'

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Just like the last time, let's now talk about important gameplay changes, balance tweaks and bugfixes in this patch.
  • a new unit has been introduced into the Foehn navy, the Whipray: it is an anti-aircraft drone ship with a confusion rifle and a 'Golden Rocket' launcher, which requires a Cloud Piercer to be built. With its introduction, the Swordfish loses its AA capabilities, but also gets a price decrease to compensate.

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    Foehn Whipray by Mevitar


  • you can now check the game host's ping in the CnCNet lobby
  • the AI has been heavily revamped, especially in the special game modes
  • when starting a match or mission, you should no longer spawn into the original game's main menu and crash
  • most of Co-Op maps have been updated to feature difficulty changes
  • new Statistics window in the client logs your skirmish/multiplayer battles
  • multiple new IFV modes have been added to the game, Mercury IFV mode has been removed, each hero now has a mode of its own
  • Experimental Warpshop build limit has been increased from 1 to 2
  • firepower of all capturable tech defenses increased by 10-20%
  • price of all T2 defense towers decreased from $1200 to $1000
  • cloaked objects no longer get uncloaked when hit with effects, which don't affect those objects
  • stat buffs are now applied to objects, which are under the effect of Iron Curtain/Force Shield, most of nerfs still are not
  • you will now be given a proper amount of starting cash in Epsilon Co-Op Backbitten
  • choosing United States in Contagion Challenge will no longer give your MCV to the enemy instantly
You can see the complete list of new additions, changes and bugfixes under the following link:
 

Patch 3.3.3 Changelog

 
:thumbsuphappy: Send us all the feedback regarding the new update at the usual places.
 

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The developer playthrough of Mental Omega campaign continues on our YouTube channel. Videos for each of the new missions, on Mental difficulty, will soon be available on it. Here's Nobody Home, the beginning of the Foehn Origins.
 


That's all for now, stay tuned for more news! 
 

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If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
We always welcome additional Voxel Artists3D & SHP ArtistsMission Scripters and Voice Actors.
Single contributions are also welcome and will speed up the development of the mod.
 

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#1078737 Will We Get Boss Battles Similar To The Arcus From Final NOD Mission From Tib...

Posted by Speeder on 28 February 2018 - 07:51 PM

Perhaps. :shiftee:




#1078324 Patch 3.3.3 Proposed Changelog

Posted by Speeder on 22 February 2018 - 08:28 PM

It'll be a proper nerf over the 3.3.1 stats.




#1078305 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 22 February 2018 - 12:11 PM

There will be a lot of changes to the AI in update 3.3.3 actually, including new naval attack patterns.




#1077963 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 17 February 2018 - 12:41 AM

It'll be disabled in Infantry Only mode.




#1077656 Patch 3.3.3 Proposed Changelog

Posted by Speeder on 12 February 2018 - 07:22 PM

First of all, new content did not delay 3.3.2 but the wait for things which were originally supposed to appear in that update. The same goes for 3.3.3, Whipray was added in the meantime as we are still working on a mission that was always planned to be a part of this update (even the previous one, actually). Also, a dedicated AA ship for Foehn was always my intention, Swordfish's Shrike was a quick makeshift solution to Foehn having no AA naval weapons at the time.

 

Whipray's confusion ray is just like that of Deviatress.




#1075797 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 19 January 2018 - 03:26 PM

I consider most of these pointless or designed against the general idea how the game is supposed to play or be balanced. For example, in MO Support Powers are integral to the balancing of the subfactions, they shouldn't be all removed with a click. Similar thing applies to making all infantry immune to crushing.




#1075783 Patch 3.3.3 Proposed Changelog

Posted by Speeder on 19 January 2018 - 01:19 PM

a, it's mostly done to prevent certain issues from happening, especially when the player alt-tabs during loading screen.




#1075768 Patch 3.3.3 Proposed Changelog

Posted by Speeder on 19 January 2018 - 10:46 AM

Proposed 3.3.3 Changelog

Yes, Save/Load will be restored.