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Speeder

Member Since 04 Jul 2004
Offline Last Active Today, 03:42 PM

#1073439 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 13 December 2017 - 04:59 PM

What do you mean? They're files, you can do all the things that you normally can do with files.

 

MO3.3.3 save files will be stored in and read from a subfolder /Saved Games, which wasn't actually used before.




#1073428 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 13 December 2017 - 12:16 PM

It will stay the same, as in, you'll still be able to choose any mission from the get-go. 'Load Game' button will be in the main menu.




#1073333 MO is in Top100 of MOTY2017! You can vote for us in Round 2.

Posted by Speeder on 11 December 2017 - 02:43 PM

So thanks to your votes, we've made it to Top100 of MOTY2017, for the 8th time in a row. Thanks a lot for your support!

 

We are now in Round 2 of MOTY2017, which means we're counting on your votes one last time. Great things are coming.

 

-- Follow this link to vote: http://www.moddb.com/groups/2017-mod-of-the-year-awards/top100#vote4016

 

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#1072125 MO3.3 // Side 4 "The Foehn Revolt" - General Discussion

Posted by Speeder on 16 November 2017 - 08:32 PM

You'll see when the missions are out.




#1071591 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 09 November 2017 - 02:51 PM

That and it spoils which MCV is the real one when you use the Fake MCV.




#1069506 Zoo map with all units available

Posted by Speeder on 15 October 2017 - 04:51 PM

There will be at least one at some point.




#1067571 What exactly is Wings of Coronia good at?

Posted by Speeder on 25 September 2017 - 08:26 PM

(...)whereas Haihead is more hit n' explode.

 

 

That's a nice way of putting it.




#1067564 Act II Predictions - SPOILERS for Act I

Posted by Speeder on 25 September 2017 - 06:59 PM

They captured the Amplifier to catch a breath of fresh air and think on their next move. The Allies intended to launch a counter offensive in North America but they lost the backup battery for the Paradox Engine and their movements are now limited, so they want to strike where they'll deal the most damage, which is the Antarctica base.




#1066450 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 10 September 2017 - 04:14 PM

If you spot that type of harvestable debris on a current map, tell me the map and take a pic. That shouldn't be there.




#1066091 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 06 September 2017 - 10:09 AM

There is no way to change Clairvoyant's death anims from other weapons right now, it needs the "human death" for the Nanofiber Sync to work on it.

 

Stolen Tech MCVs will not come back.




#1066051 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 05 September 2017 - 08:25 PM

These are more like suggestions and not bugs.

 

1. In the client game room, maps are sorted in alphabetical order of map files, and some files have different map names, for example hillbetween.map is called 'A Hill Between' in game.

 

What do you mean? 'A Hill Between' is supposed to be listed in the H section by design, the 'A' is ignored. It was like this in RA2 too, check 'A Path Beyond'.




#1065026 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 27 August 2017 - 10:53 AM

Black as a selectable color in skirmish will never ever happen.




#1064341 MO 3.3 // Game Bugs

Posted by Speeder on 19 August 2017 - 02:21 PM

My apologies, it's not on the official site.

I was referring to the wiki. This is a fan-made database under devs' approval. The majority can be considered as canon,

 

 

You should definitely not consider everything on it "canon" or "official". As you said, it's fan-made, I didn't necessarily "approve it". There are quite a lot of inaccuracies.




#1062715 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 24 July 2017 - 10:06 AM

No, because the amount of colors that each loading screen uses is very limited and I want the gradients on those to look good. In MO each cameo has its own palette too, since they're all pcx files, so it would look even worse if you had even one on a loading screen now.




#1062101 Mental Omega News Bulletin #28 (14/07/2017)

Posted by Speeder on 14 July 2017 - 04:41 PM

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The time has come to roll out the newest patch for Mental Omegaupdate 3.3.2, which includes Ares 0.Dp1. Once again AlexB delivers a wide selection of improvements to Red Alert 2 Yuri's Revenge game engine, which allows us to focus on new features and important gameplay tweaks that further enhance our mod. Furthermore, more fixes and tweaks to the Client created by Rampastring have been done in recent weeks, the most important one being changes to which files are compared between players on CnCNet. Just like the last time, you can either use the Mental Omega Client to perform the update or download the files manually and extract them in your Mental Omega folder.
 
It's also worth mentioning that our website supports two other languages, with language packs for the mod soon to follow: Chinese and Russian.
 
 

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The 3.3.2 update comes with 13 new singleplayer and cooperative missions, further continuing and expanding the story of Mental Omega.
  • Allied Act Two Mission Paranoia
  • Allied Act Two Mission Relentless
  • Soviet Act Two Mission Power Hunger
  • Soviet Act Two Mission Thread of Dread
  • Epsilon Act Two Mission Obsidian Sands
  • Allied Co-Op Mission Hypothermia
  • Soviet Co-Op Mission Ravages of War
  • Soviet Co-Op Mission Combustion
  • Soviet Co-Op Mission Cyberanatomy
  • Epsilon Co-Op Mission The Cardinal
  • Epsilon Co-Op Mission Mind Over Matter
  • Epsilon Co-Op Mission Neuromancers
  • Epsilon Co-Op Mission Backbitten
The 3.3.2 update also (finally) adds full mission briefings to many of the Act Two missions that are currently available.
 
In addition to the new story-based maps, 4 new Challenge maps have been added, each with its own unique trait.
  • Contagion Challenge against the Scorpion Cell
  • Madness Challenge against the Haihead
  • Revolution Challenge against all 3 Soviet subfactions
  • Heavyobject Challenge against the defensive subfactions
Last, but not least, several new skirmish/multiplayer maps have been added. They are as follows:
  • '(2) Hamlet Mirror', '(2) Hanamura', '(2) Spratly Island', '(4) Dragon Harbour', '(4) Hail Mary's Revenge', '(4) Transistor', '(4) Warhead Junction', '(4) Winterspring Redux', '(6) Gryphon Paradise', '(8) Central Quad'
Additionally, a lot of these new maps include a new tech building: Tech Reinforcement Pad, placed usually somewhere near the center. Capture it to get free unit drops.
 

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Now let's talk some of the most important gameplay changes, balance tweaks and bugfixes in this patch.
  • Soviet mission 'Noise Severe' has been moved, along with 'Archetype', to a new section in the mission selection screen called Covert Operations. Any additional missions that are not part of the main story in Act One and Act Two will appear there from now on. Since 'Noise Severe' does not affect the main story in a major way, I've decided to move it and make room for one more Soviet mission between 'Earthrise' and 'Death's Hand', which will be called 'Fatal Impact'.
  • Stolen tech units now require infiltration of both the advanced technology building (Tech Center, Soviet Lab, Pandora Hub, Cloud Piercer) and the respective side's ConYard.
  • The mod should now properly default to English to prevent launch errors if Mental Omega files were extracted to a directory with the version of the game in a different language.
  • Superweapons toggle is no longer permamently set to 'yes' in Challenge mode, except for the 'Superweapons Challenge'.
  • Mental AI Boost makes the AI even more difficult now.
  • The CnCNet message that says 'Modified files detected! This person could be cheating!' should be more reliable now, so if you get one in 3.3.2, there's most likely something wrong with someone's Mental Omega setup and they could in fact be cheating with modified files.
  • Thanks to Ares updates, units can no longer be used to block War Factory or Refinery entrances with the use of ALT key.
  • Foehn MCV prerequisite has been changed from Nanofiber Loom to the Cloud Piercer.
  • Haihead AI will now properly use the M.A.D.M.A.N. against you.
  • EMP Mines, M.A.D. Mines and Genomines are no longer instantly active after their placement, they require a few seconds to become armed.
You can see the complete list of new additions, changes and bugfixes under the following link:
 

Patch 3.3.2 Changelog

 
Here are the preview pictures of new and updated objects in the game:
 

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Tech Reinforcement Pad by Nooze

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Allied Paladin Tank Destroyer (mission unit) by ONEX

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Allied Super Thor (mission unit) by Azri_Apoc & ONEX

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United States Riot Trooper by Trans_C

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Yuri's Statue (mission structure) by Donut_Arnold

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Scorpion Cell Malver by Trans_C


 
:thumbsuphappy: Send us all the feedback regarding the new update at the usual places.
 

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The developer playthrough of Mental Omega campaign continues on our YouTube channel. One of the new missions added to the mod in this update is a remake of a classic Mental Omega 2.0 mission, now known as Paranoia, and it's as difficult as ever! Remember, everything in this jungle is out to hunt your heroes down. The other missions will be uploaded to the channel too, eventually.
 


That's all for now, stay tuned for more news! 
 

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If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
We always welcome additional Voxel Artists3D & SHP ArtistsMission Scripters and Voice Actors.
Single contributions are also welcome and will speed up the development of the mod.
 

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