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Speeder

Member Since 04 Jul 2004
Offline Last Active Yesterday, 08:55 PM

#1091364 Mental Omega Mission Loading Screen Template

Posted by Speeder on 28 September 2018 - 03:23 PM

Thanks! I will implement them in update 3.3.5. :)




#1091355 MO Wiki discussion

Posted by Speeder on 28 September 2018 - 10:29 AM

We won't be making any wiki in the end, you can remove the information on yours about 'official one coming in the future'.




#1091323 Mental Omega Mission Loading Screen Template

Posted by Speeder on 27 September 2018 - 03:23 PM

Now you can make your own, assuming you know how to use the tools.

 

Download here.

 

Template by Nooze.




#1089749 Patch 3.3.4 Proposed Changelog

Posted by Speeder on 01 September 2018 - 10:20 AM

That whole Clairvoyant & bridges thing will probably be revised at some point anyway.




#1087162 Patch 3.3.4 Proposed Changelog

Posted by Speeder on 26 July 2018 - 08:57 AM

The solution of having 2 Warpshops to allow the players to do a base-to-base Chronolift was not very neat, we'll do something else in the future.




#1086014 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 03 July 2018 - 09:48 PM

Absolutely no auras.




#1084874 Mental Omega News Bulletin #30 (13/06/2018)

Posted by Speeder on 13 June 2018 - 11:54 AM

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As you might have heard or read, the original plan of mine for patch 3.3.4 for Mental Omega was to have it contain the conclusion of the Act Two storyline - the remaining 7 missions, the names of which you already know. After some thought and some recent developments, I've decided to switch the plans a bit and release new content to the players sooner, since I've known for a while that these final missions of Act Two would take more time and effort than usual to be completed, and a release earlier than in December would not be possible (and this date is not final either). As such, there's going to be an additional patch in Summer - the 3.3.4 update will become something different than I initially intended.
 

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Thanks to the efforts of our mission designers, both veterans and newcomers, we've prepared 9 completely new singleplayer missions for this surprise update! They are as follows:
  • Allied Covert Op Mission Fullmetal
  • Allied Covert Op Mission Gridlock
  • Soviet Covert Op Mission Eclipse
  • Soviet Covert Op Mission Dawnbreaker
  • Soviet Covert Op Mission Brothers in Arms
  • Epsilon Covert Op Mission Taciturn
  • Epsilon Covert Op Mission Nightcrawler
  • Epsilon Covert Op Mission Survivors
  • Foehn Origins Mission The Great Beyond
The Great Beyond is the 2nd out of three additional missions for the Foehn Origins. Back when I first announced Nobody Home for Foehn, I intended for the Origins campaign to have 3 missions total, however, thanks to Esther and Ollerus, the final number of missions in it will be 6, with the last 2 missions to be released alongside the finales of Allied, Soviet and Epsilon campaigns.
 
While Covert Ops are mostly side stories, Dawnbreaker and Brothers in Arms are both part of the final Soviet story arc: the liberation of Russia from Yuri's hands. As the Soviet task force on the Moon is preparing for their counter attack, the forces that remained on Earth after Meltdown begin the grand operation ahead of them, preparing the grounds for the major siege of Moscow.
 
Eclipse is a Chinese mission which takes place during their invasion of Japan in Act One. Survivors shows what Malver has done after Obsidian Sands, while Nightcrawler does the same for Rahn. Taciturn takes place between Act One and Act Two and is about Yuri's forces chasing down a Chinese agent who has found out the big Russian secret. The Allied Covert Ops, Fullmetal and Gridlock show what challenges the other task forces from the Paradox Expedition had to face, while the Paradox Engine itself was moving towards Cape Town.
 

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In addition to the new Foehn Origins mission and Covert Ops, another Challenge map will be added:
  • Firestorm Challenge against the Wings of Coronia armies with a Blasticade stronghold
As usual, new skirmish/multiplayer maps will also be available. They are as follows:
  • '(2) Closed Wide Open', '(2) Golden Spiral', '(2) Inferno Galore', '(3) Easter Island', '(4) Blood Feud Redux', '(4) Blue Hawaii', '(4) Dune Petrol',  '(4) Double Shredder', '(4) Goldshire', '(4) Tetris', '(4) The Well', '(4) Woody Island', '(6) Avalanche', '(6) Black's Big Bluff',  '(6) Death Stranded', '(6) Metallic Madness', '(6) Rorschach', '(6) Winter Desolation'
Out of the all planned bugfixes and changes, I believe the following are the most noteworthy:
  • 'Free for All' can be chosen again as a game mode, it blocks the ability to make alliances before and during battle with no exceptions
  • the Built statistic has been added to the Statistics screen, which can now be completely cleared through a new button in the client
  • players can now choose a 'Random subfaction from a specific side' option in skirmish/multiplayer
  • Observers can now see a player's current production or money by clicking on their buildings
  • all amphibious transports are now immune to EMP weapons (but not freezing weapons)
  • several of Foehn infantry had their transport size reduced from 2 to 1 and can form IFV combos
  • Allied Co-Op map 'Low Rider' fully works again
You can see the complete list of upcoming new additions, proposed changes and bugfixes under the following link:
 

Patch 3.3.4 Changelog

 
Send us all the feedback regarding the proposed changes for the new update at the usual places. Long live Command & Conquer!



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The developer playthrough of Mental Omega campaign continues on our YouTube channel. Ahead of its release, you can already take a look at the Epsilon Covert Op Taciturn:
 


That's all for now, stay tuned for the 3.3.4 release and more news to come! 
 

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If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
We always welcome additional Voxel Artists, 3D & SHP Artists, Mission Scripters and Voice Actors.
Single contributions are also welcome and will speed up the development of the mod.
 

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#1083809 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Speeder on 22 May 2018 - 10:38 AM

Website descriptions are not exactly accurate. PsiCorps Troopers are not clones of Yuri.




#1083401 Invader laser behavior

Posted by Speeder on 13 May 2018 - 11:02 AM

The ring effect is now an SHP "animation" instead of engine-generated laser effecf that would delay the laser.




#1081854 MO 3.3 // Game Bugs

Posted by Speeder on 11 April 2018 - 08:35 AM

SHADOWF is just for holding the Shadow's deployed voxel artwork, it isn't used technically.




#1081013 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Speeder on 25 March 2018 - 03:47 PM

That's quite normal, you should never enter civilian units like that, they're not under your control.




#1080893 Tutorial Campaign for 3.0

Posted by Speeder on 23 March 2018 - 01:58 PM

Act One is a tutorial. :shiftee:




#1080652 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Speeder on 20 March 2018 - 01:08 PM

The Paradox Engine is never in America and its trajectory is not weird. It moves south, mostly near the western coast of Africa, all the time.

 

Any mentions of the Engine in Monochrome are wrong and will be removed in the future.




#1080390 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Speeder on 17 March 2018 - 07:32 PM

No idea.




#1079460 Mental Omega News Bulletin #29 (9/03/2018)

Posted by Speeder on 09 March 2018 - 06:27 PM

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Finally, the newest patch for Mental Omega is here, and it is quite a milestone. The update 3.3.3, which includes Ares 1.0 by AlexB, marks the release, in which the save/load functions have been restored. Yes, you read that right - SAVE/LOAD FUNCTIONS ARE BACK IN MENTAL OMEGA. Additionally, since we've skipped Ares 0.E, we can mention that AlexB has also delivered another selection of improvements to Red Alert 2 Yuri's Revenge game engine. Like always, you can either use the Mental Omega Client to perform the update or download the files manually and extract them to your Mental Omega folder.
 
It's also worth mentioning again that our website supports two other languages, with language packs for the mod, which have been updated to work with update 3.3.3: Chinese and Russian.
 
 

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So, if you didn't get it the first few times: update 3.3.3 fixes save/load, so if you've been stalling your quest through the Mental Omega campaign, waiting for this feature to come back, now is the time! In addition: a customized version of the FinalAlert2 map editor, which is compatible with Mental Omega 3.3, is included in this update and accessible through the mod's client.

If you are a Windows 10 user and you've been experiencing issues with Mental Omega multiplayer recently, this update should fix those issues for you. If that doesn't happen, let us know. Also, you might want to try the new renderer, DDrawCompat created by Narzoul - it might enhance your game performance, especially if you are using the aforementioned Windows 10.
 

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The 3.3.3 update comes with 11 new singleplayer and cooperative missions, steadily approaching the conclusion to Act Two of Mental Omega. It also marks the release of first 3 missions for the 4th faction, the Foehn Revolt. In the story, they take place after Machinehead.
  • Allied Act Two Mission Insomnia
  • Allied Covert Op Mission Obstinate
  • Soviet Act Two Mission Meltdown
  • Soviet Act Two Mission Earthrise
  • Epsilon Act Two Mission Machinehead
  • Epsilon Act Two Mission Unthinkable
  • Epsilon Covert Op Mission Blood Rage
  • Foehn Origin Mission Nobody Home
  • Foehn Origin Mission Kill the Messenger
  • Foehn Origin Mission Tainted Empire
  • Epsilon Co-Op Mission Metaphor (replaces Cornered)
The 3.3.3 update includes full mission briefings for all of the new missions, meaning that this time there are none without one.
 

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In addition to the new story-based maps, a new Challenge map has been added, with its own unique trait, and several previously released ones have been heavily revamped.
  • Heroslayer Challenge against the enemies with a powerful "army of clones"
Last, but not least, numerous new skirmish/multiplayer maps have been added. They are as follows:
  • '(2) Big Little Lake', '(2) Obsidian Knoll', '(2) Poisonous Milk', '(2) Route Sixty Six', '(3) Medusa', '(3) Don't Cross the Streams', '(4) Extra Small', '(4) BizarroGrid', '(4) Ivory Wastes', '(4) Mentalopolis', '(4) Not Without A Boat', '(4) Practice Yellow', '(4) Red Sun Canyon', '(4) Scorpion Trail', '(6) All the Fury', '(6) Alert Status Red', '(6) Ant Arctic', '(6) Blizzard Peaks', '(6) Cold Hard Crash', '(6) Frostburn', '(6) Paradise Warfare', '(8) Pacific Rim Mega', '(8) Tic Tac Toe'

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Just like the last time, let's now talk about important gameplay changes, balance tweaks and bugfixes in this patch.
  • a new unit has been introduced into the Foehn navy, the Whipray: it is an anti-aircraft drone ship with a confusion rifle and a 'Golden Rocket' launcher, which requires a Cloud Piercer to be built. With its introduction, the Swordfish loses its AA capabilities, but also gets a price decrease to compensate.

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    Foehn Whipray by Mevitar


  • you can now check the game host's ping in the CnCNet lobby
  • the AI has been heavily revamped, especially in the special game modes
  • when starting a match or mission, you should no longer spawn into the original game's main menu and crash
  • most of Co-Op maps have been updated to feature difficulty changes
  • new Statistics window in the client logs your skirmish/multiplayer battles
  • multiple new IFV modes have been added to the game, Mercury IFV mode has been removed, each hero now has a mode of its own
  • Experimental Warpshop build limit has been increased from 1 to 2
  • firepower of all capturable tech defenses increased by 10-20%
  • price of all T2 defense towers decreased from $1200 to $1000
  • cloaked objects no longer get uncloaked when hit with effects, which don't affect those objects
  • stat buffs are now applied to objects, which are under the effect of Iron Curtain/Force Shield, most of nerfs still are not
  • you will now be given a proper amount of starting cash in Epsilon Co-Op Backbitten
  • choosing United States in Contagion Challenge will no longer give your MCV to the enemy instantly
You can see the complete list of new additions, changes and bugfixes under the following link:
 

Patch 3.3.3 Changelog

 
:thumbsuphappy: Send us all the feedback regarding the new update at the usual places.
 

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The developer playthrough of Mental Omega campaign continues on our YouTube channel. Videos for each of the new missions, on Mental difficulty, will soon be available on it. Here's Nobody Home, the beginning of the Foehn Origins.
 


That's all for now, stay tuned for more news! 
 

news_contribute.png

 
If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
We always welcome additional Voxel Artists3D & SHP ArtistsMission Scripters and Voice Actors.
Single contributions are also welcome and will speed up the development of the mod.
 

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