Jump to content


Speeder

Member Since 04 Jul 2004
Offline Last Active Apr 17 2024 01:52 PM

#956630 Beta Revision 2: Proposed Changelog

Posted by Speeder on 09 May 2014 - 04:22 PM

Beta Revision 2 changelog with a list of proposed changes and bugfixes.

 

Discuss.




#949302 MO Screenshots Thread (Image Heavy!)

Posted by Speeder on 22 February 2014 - 07:02 PM

Post more screenshots!

prison.png

Latin Confederation's Prison Facility

Artwork by The_4SG


#948604 [Aliens Comeback] Remembering Projects

Posted by Speeder on 16 February 2014 - 06:02 PM

Sure, let's keep cheering him on using every single name and idea from Mental Omega, naming one of the units Mental Omega Walker and repeatedly stating this is some sort of '2nd serise of Mental Omega 3.0' in his profile! This is not fan-inspired content, this is a fan-inspired ripoff of low quality and a continuous annoyance. But yeah, ztype quality, who cares about it anyway.
 
http://www.moddb.com...ges/basic-tanks
 
He even consciously states 'But There is, a few Mental Omega 3.0 Basic Tanks used for Aliens Comeback.' when they're all Mental Omega 3.0 Basic Tanks. How can you encourage this?


#947703 MO Screenshots Thread (Image Heavy!)

Posted by Speeder on 04 February 2014 - 12:32 AM

bunkerfortress.png

 

Tech Concrete Fortress & Tech Concrete Bunker by Nooze




#947472 MO Screenshots Thread (Image Heavy!)

Posted by Speeder on 01 February 2014 - 07:42 PM

empstationpreview.png

Chinese EM Pulse Station by The_4SG


#946686 Mental Omega 3.0 Beta Revision 2 expectations

Posted by Speeder on 27 January 2014 - 07:49 PM

Out of 24 Allied & Soviet missions there are only 6 without any sort of unit or base construction. Epsilon campaign is a different story, because Act One is about Yuri's rise to power, without too many of his weapons, but he still has few unit/base construction missions. Stop saying things like 'most of the missions are no base' already.

 

If you want every mission to be 'you have or almost have a base, destroy enemy base' then stick to skirmish. We're not doing "disguised skirmishes".




#946531 Multiplayer Co oP

Posted by Speeder on 26 January 2014 - 06:17 PM

2 players.


#946132 Not Many Online Players

Posted by Speeder on 23 January 2014 - 02:02 PM

RA2 metagame didn't tier up, MO metagame tiers up too quick, huh. :p I'll be improving this according to the feedback.


#946122 Not Many Online Players

Posted by Speeder on 23 January 2014 - 11:48 AM

I believe that when stability of the service and the game improves there will be more players on multi.


#943827 MO3.0 Feedback // SUGGESTIONS

Posted by Speeder on 07 January 2014 - 10:26 AM

X1Destroy, I remind you that in RA2 multiplayer, Mirage Tank was useless

 
Are you serious?


#942912 UprisingJC's Mental Omega v3.0 Videos - Online matches, COOP and Singlepl...

Posted by Speeder on 30 December 2013 - 07:32 PM

All is in the credits. Expect shorter and more tricky missions in the future.




#941271 My Mission Walkthroughs - Normal Difficulty

Posted by Speeder on 20 December 2013 - 06:16 AM

It's not blocked by gates on easy.


#941248 MO3.0 Support // BUGS

Posted by Speeder on 19 December 2013 - 11:23 PM

Win8/8.1 doesn't like MO3.


#941216 Anime and Game Easter Egg in MO 3.0

Posted by Speeder on 19 December 2013 - 09:18 PM

It's not even 'heavy inspired', we took some quotes straight so that people can recognize them and giggle like little girls.


#940115 MO3.0 Feedback // BALANCING

Posted by Speeder on 13 December 2013 - 10:31 PM

T1 robot units for all sides can detect spies. It is an idea for the future to make Terror Drones detect stealth too just like the Robot Tank and Stinger, instead of Borillo.