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Mental Omega News Bulletin #29 (9/03/2018)

09 March 2018 - 06:27 PM

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Finally, the newest patch for Mental Omega is here, and it is quite a milestone. The update 3.3.3, which includes Ares 1.0 by AlexB, marks the release, in which the save/load functions have been restored. Yes, you read that right - SAVE/LOAD FUNCTIONS ARE BACK IN MENTAL OMEGA. Additionally, since we've skipped Ares 0.E, we can mention that AlexB has also delivered another selection of improvements to Red Alert 2 Yuri's Revenge game engine. Like always, you can either use the Mental Omega Client to perform the update or download the files manually and extract them to your Mental Omega folder.
 
It's also worth mentioning again that our website supports two other languages, with language packs for the mod, which have been updated to work with update 3.3.3: Chinese and Russian.
 
 

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So, if you didn't get it the first few times: update 3.3.3 fixes save/load, so if you've been stalling your quest through the Mental Omega campaign, waiting for this feature to come back, now is the time! In addition: a customized version of the FinalAlert2 map editor, which is compatible with Mental Omega 3.3, is included in this update and accessible through the mod's client.

If you are a Windows 10 user and you've been experiencing issues with Mental Omega multiplayer recently, this update should fix those issues for you. If that doesn't happen, let us know. Also, you might want to try the new renderer, DDrawCompat created by Narzoul - it might enhance your game performance, especially if you are using the aforementioned Windows 10.
 

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The 3.3.3 update comes with 11 new singleplayer and cooperative missions, steadily approaching the conclusion to Act Two of Mental Omega. It also marks the release of first 3 missions for the 4th faction, the Foehn Revolt. In the story, they take place after Machinehead.
  • Allied Act Two Mission Insomnia
  • Allied Covert Op Mission Obstinate
  • Soviet Act Two Mission Meltdown
  • Soviet Act Two Mission Earthrise
  • Epsilon Act Two Mission Machinehead
  • Epsilon Act Two Mission Unthinkable
  • Epsilon Covert Op Mission Blood Rage
  • Foehn Origin Mission Nobody Home
  • Foehn Origin Mission Kill the Messenger
  • Foehn Origin Mission Tainted Empire
  • Epsilon Co-Op Mission Metaphor (replaces Cornered)
The 3.3.3 update includes full mission briefings for all of the new missions, meaning that this time there are none without one.
 

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In addition to the new story-based maps, a new Challenge map has been added, with its own unique trait, and several previously released ones have been heavily revamped.
  • Heroslayer Challenge against the enemies with a powerful "army of clones"
Last, but not least, numerous new skirmish/multiplayer maps have been added. They are as follows:
  • '(2) Big Little Lake', '(2) Obsidian Knoll', '(2) Poisonous Milk', '(2) Route Sixty Six', '(3) Medusa', '(3) Don't Cross the Streams', '(4) Extra Small', '(4) BizarroGrid', '(4) Ivory Wastes', '(4) Mentalopolis', '(4) Not Without A Boat', '(4) Practice Yellow', '(4) Red Sun Canyon', '(4) Scorpion Trail', '(6) All the Fury', '(6) Alert Status Red', '(6) Ant Arctic', '(6) Blizzard Peaks', '(6) Cold Hard Crash', '(6) Frostburn', '(6) Paradise Warfare', '(8) Pacific Rim Mega', '(8) Tic Tac Toe'

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Just like the last time, let's now talk about important gameplay changes, balance tweaks and bugfixes in this patch.
  • a new unit has been introduced into the Foehn navy, the Whipray: it is an anti-aircraft drone ship with a confusion rifle and a 'Golden Rocket' launcher, which requires a Cloud Piercer to be built. With its introduction, the Swordfish loses its AA capabilities, but also gets a price decrease to compensate.

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    Foehn Whipray by Mevitar


  • you can now check the game host's ping in the CnCNet lobby
  • the AI has been heavily revamped, especially in the special game modes
  • when starting a match or mission, you should no longer spawn into the original game's main menu and crash
  • most of Co-Op maps have been updated to feature difficulty changes
  • new Statistics window in the client logs your skirmish/multiplayer battles
  • multiple new IFV modes have been added to the game, Mercury IFV mode has been removed, each hero now has a mode of its own
  • Experimental Warpshop build limit has been increased from 1 to 2
  • firepower of all capturable tech defenses increased by 10-20%
  • price of all T2 defense towers decreased from $1200 to $1000
  • cloaked objects no longer get uncloaked when hit with effects, which don't affect those objects
  • stat buffs are now applied to objects, which are under the effect of Iron Curtain/Force Shield, most of nerfs still are not
  • you will now be given a proper amount of starting cash in Epsilon Co-Op Backbitten
  • choosing United States in Contagion Challenge will no longer give your MCV to the enemy instantly
You can see the complete list of new additions, changes and bugfixes under the following link:
 

Patch 3.3.3 Changelog

 
:thumbsuphappy: Send us all the feedback regarding the new update at the usual places.
 

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The developer playthrough of Mental Omega campaign continues on our YouTube channel. Videos for each of the new missions, on Mental difficulty, will soon be available on it. Here's Nobody Home, the beginning of the Foehn Origins.
 


That's all for now, stay tuned for more news! 
 

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If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
We always welcome additional Voxel Artists3D & SHP ArtistsMission Scripters and Voice Actors.
Single contributions are also welcome and will speed up the development of the mod.
 

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Patch 3.3.3 Proposed Changelog

19 January 2018 - 10:46 AM

Proposed 3.3.3 Changelog

Yes, Save/Load will be restored.


Mental Omega News Bulletin #28 (14/07/2017)

14 July 2017 - 04:41 PM

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The time has come to roll out the newest patch for Mental Omegaupdate 3.3.2, which includes Ares 0.Dp1. Once again AlexB delivers a wide selection of improvements to Red Alert 2 Yuri's Revenge game engine, which allows us to focus on new features and important gameplay tweaks that further enhance our mod. Furthermore, more fixes and tweaks to the Client created by Rampastring have been done in recent weeks, the most important one being changes to which files are compared between players on CnCNet. Just like the last time, you can either use the Mental Omega Client to perform the update or download the files manually and extract them in your Mental Omega folder.
 
It's also worth mentioning that our website supports two other languages, with language packs for the mod soon to follow: Chinese and Russian.
 
 

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The 3.3.2 update comes with 13 new singleplayer and cooperative missions, further continuing and expanding the story of Mental Omega.
  • Allied Act Two Mission Paranoia
  • Allied Act Two Mission Relentless
  • Soviet Act Two Mission Power Hunger
  • Soviet Act Two Mission Thread of Dread
  • Epsilon Act Two Mission Obsidian Sands
  • Allied Co-Op Mission Hypothermia
  • Soviet Co-Op Mission Ravages of War
  • Soviet Co-Op Mission Combustion
  • Soviet Co-Op Mission Cyberanatomy
  • Epsilon Co-Op Mission The Cardinal
  • Epsilon Co-Op Mission Mind Over Matter
  • Epsilon Co-Op Mission Neuromancers
  • Epsilon Co-Op Mission Backbitten
The 3.3.2 update also (finally) adds full mission briefings to many of the Act Two missions that are currently available.
 
In addition to the new story-based maps, 4 new Challenge maps have been added, each with its own unique trait.
  • Contagion Challenge against the Scorpion Cell
  • Madness Challenge against the Haihead
  • Revolution Challenge against all 3 Soviet subfactions
  • Heavyobject Challenge against the defensive subfactions
Last, but not least, several new skirmish/multiplayer maps have been added. They are as follows:
  • '(2) Hamlet Mirror', '(2) Hanamura', '(2) Spratly Island', '(4) Dragon Harbour', '(4) Hail Mary's Revenge', '(4) Transistor', '(4) Warhead Junction', '(4) Winterspring Redux', '(6) Gryphon Paradise', '(8) Central Quad'
Additionally, a lot of these new maps include a new tech building: Tech Reinforcement Pad, placed usually somewhere near the center. Capture it to get free unit drops.
 

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Now let's talk some of the most important gameplay changes, balance tweaks and bugfixes in this patch.
  • Soviet mission 'Noise Severe' has been moved, along with 'Archetype', to a new section in the mission selection screen called Covert Operations. Any additional missions that are not part of the main story in Act One and Act Two will appear there from now on. Since 'Noise Severe' does not affect the main story in a major way, I've decided to move it and make room for one more Soviet mission between 'Earthrise' and 'Death's Hand', which will be called 'Fatal Impact'.
  • Stolen tech units now require infiltration of both the advanced technology building (Tech Center, Soviet Lab, Pandora Hub, Cloud Piercer) and the respective side's ConYard.
  • The mod should now properly default to English to prevent launch errors if Mental Omega files were extracted to a directory with the version of the game in a different language.
  • Superweapons toggle is no longer permamently set to 'yes' in Challenge mode, except for the 'Superweapons Challenge'.
  • Mental AI Boost makes the AI even more difficult now.
  • The CnCNet message that says 'Modified files detected! This person could be cheating!' should be more reliable now, so if you get one in 3.3.2, there's most likely something wrong with someone's Mental Omega setup and they could in fact be cheating with modified files.
  • Thanks to Ares updates, units can no longer be used to block War Factory or Refinery entrances with the use of ALT key.
  • Foehn MCV prerequisite has been changed from Nanofiber Loom to the Cloud Piercer.
  • Haihead AI will now properly use the M.A.D.M.A.N. against you.
  • EMP Mines, M.A.D. Mines and Genomines are no longer instantly active after their placement, they require a few seconds to become armed.
You can see the complete list of new additions, changes and bugfixes under the following link:
 

Patch 3.3.2 Changelog

 
Here are the preview pictures of new and updated objects in the game:
 

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Tech Reinforcement Pad by Nooze

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Allied Paladin Tank Destroyer (mission unit) by ONEX

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Allied Super Thor (mission unit) by Azri_Apoc & ONEX

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United States Riot Trooper by Trans_C

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Yuri's Statue (mission structure) by Donut_Arnold

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Scorpion Cell Malver by Trans_C


 
:thumbsuphappy: Send us all the feedback regarding the new update at the usual places.
 

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The developer playthrough of Mental Omega campaign continues on our YouTube channel. One of the new missions added to the mod in this update is a remake of a classic Mental Omega 2.0 mission, now known as Paranoia, and it's as difficult as ever! Remember, everything in this jungle is out to hunt your heroes down. The other missions will be uploaded to the channel too, eventually.
 


That's all for now, stay tuned for more news! 
 

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If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
We always welcome additional Voxel Artists3D & SHP ArtistsMission Scripters and Voice Actors.
Single contributions are also welcome and will speed up the development of the mod.
 

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