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Lord Aragorn
Member Since 06 Apr 2009Offline Last Active Jul 17 2009 08:01 AM
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In Topic: Create-a-Hero
28 June 2009 - 06:57 AM
keep it!it is very nice to crete my own heroes;i create one for each faction and i can give to a troll wizard powers,or to an orc elven powers etc....i like this very much
In Topic: Goblins
18 May 2009 - 08:15 AM
i agree that the half-trolls must be replaced;they are originally from Far Harad and you can put them to the haradrim faction;instead,it is a good idea about the orcs of gundabad;they aren't far away to be goblins,especially if they live in the misty mountains
In Topic: Angmar
17 May 2009 - 04:36 PM
Angmar is based too much of trolls or hillmens but they need units like men of carn dum;they have swordsman and archers but they should have some spears of carn dum and a type of dark cavalery,maybe a type of black numenoreans,but mounted;
In Topic: Arnor
17 May 2009 - 04:19 PM
arnor already have light cavalery:rivendell riders and mounted rangers;maybe it should have and a type of heavy cavalery:knights of fornost,with heavy armor,but low speed and a weak trample attack with a good staying power; and think about a mounted hero,plsI do however agree that Arnor could use a different force of cavalry. To make them unique, they could have slow speed, but excellent Armour and trample damage, but their weapon damage is pretty lousy because they have shields, and their slow speed makes it difficult for them to out manuver pikemen
I might be confusing terms here, so ignore me if I sound loony.
Low speed and good trample simply don't work together. Trample is for the most part the velocity of the charge into the front rank of infantry, so you need to be have a good charge speed to have any effect.
Drastically simplifying the battlefield to the extent of BFME yields two kinds of melee cavalry - light and heavy. Light cavalry is something like the Rohirrim - lance and a small light shield and relatively light armor to maximize the effect of the initial charge, but actual staying power once their momentum is lost is pretty poor. Heavy is more your Gondorian cavalry - larger, heavier shield and armor and a sword, designed to have better staying power once they are brought to a standstill, but a poor initial charge.
Rohan has the potential to have the best of both worlds if we tweak the axe riders and lancers, but as this is the topic on Arnor, onto that. The Arnor battle-line is heavy armored troops with decent staying power and good support in their archers, but little in the way of countering cavalry, so the Arnorian cavalry would realistically be tailored to that - lighter, swift cavalry designed to harass other mounted troops to prevent their charge being utilized, or harassing monsters like trolls, wargs and other fast-moving beasts, so we're looking at a light cavalry design. Spears to keep distance between the beasts and the rider and his mount, lighter armor and a smaller shield (if any shield at all) and lighter, more flexible armor - a mail cuirass would be good for that purpose, I think.
In Topic: Arnor
17 May 2009 - 05:53 AM
arnor already have cavalery:rivendell riders and mounted rangers but it needs an own type of cavalery and also a mounted hero;give argeleb mount ability because he has weak special powers or give this ability to any hero of arnor;and for cavalery it shouldn't be a good idea to name them arnor knights because it should be like gondor;their name should be riders of the north or dunedain riders
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