The Hierarchy is now a faction with tremendous weaknesses and tremendous strenghts. They have the worse economy in game, and their walkers (units needed to accomplish anything in fights) are extremely, extremely expensive. Of course, they get by far the most threatening and massive units in the game.
-Their infantry is on the whole now somewhat cheap, while their buildings, walkers and heroes are extremely expensive.
-Their main base is now the most expensive thing in the game and is almost unpayable to build a second one. But then, it is now by much the most durable structure in the game and very difficult to take down by an early rush.
-Their Reaper Drones are now huge and slow, which makes resource gathering all the more difficult. They somewhat compensate this by being very durable.
-Grunts are very slow and as big as Charos, they are also more durable and their melee srenght and knockback is much augmented. They also take less pop.
-Lost ones are very fragile but very unexpensive. They are after the ohm robots the most amassable unit in the game. They take less pop.
-Mutant Slaves are more likely to happen, last a lot more alive and hit harder. Take no pop.
-Brutes are very slow, but nigh unkillable by normal infantry (if not in huge numbers) and terrifyingly strong. They are also as big as the Hulk.
-Phase Tanks are both faster and more durable, the same happens with the saucers.
-Defilers are extremely tall and are much more effective at killing infantry and making slaves. They are more expensive though.
-Nufai is much smaller, faster and deadlier. He is now very durable and his skills cool faster. He is more costly though.
-Orlok is the most durable hero in the game. His attack power is higher but still can´t be compared with his defense. He is huge and slower than he was before, he is also very expensive. Oh, by the way, his artillery strikes are now one of the most feared base killers in the game.
-Kamal Rex is the most expensive hero in the game, but also in our opinion the most powerfull. He can now only launch a ground psychic blast every 10 seconds, but it is a blast powerfull enough to down entire infantry divisions and two shot mirabel. His air psychic attack has more damage and knockback. Both of his skills cool faster than before and he is very durable. His true weakness is his now very slow movement speed and very slow attack speed. He can stop complete ranged forces but can lose against small melee ones.
-Habitat Walkers are now absolutely Massive. While they are much more expensive and the second slowest unit in the game by far (only behind the Assembly Walker) they compensate it with higher firepower and truely massive durability. They can also crush every unit in the game sans other Walkers. They are the main walker unit to use when playing Hierarchy because they are the cheapest (and more versatile). Their weakness comes like in all new walkers, in being so slow a good coordinated Masari or Novus force can see them and stop them before they close in to their bases. If they fail to stop the walker however, it´s game over.
-Science Walkers are thinner but taller than Habitats, they are way more expensive and not as durable. They compensate by having terribly powerfull special abilities and equipment. Science Walkers are also the fastest of the three Walkers (Still ultra super slow, but still.)
-Assembly Walkers are now the most expensive and strongest units in the game. They are also the slowest. They are the biggest of the walkers and the one´s with least mobility.
The are also more changes in this factions (such as a much increased penalty in speed when a Walker gets its legs destroyed) but they are much more subtle and you can all find them yourselves.
Alright! That´s pretty much it! Now let us now what you think

I´ll upload it in a public server for you to download if we get some feedback through here, saying you would like to try it =)
Also, please provide your comments and thoughts on the possible changes for the mod.
Char.