This is not only a personal balance mod, but a mod that makes some game rules and perceptions very different than what they are in the original game. While there aren´t any new textures or units added, changes are deep enough for this to play very differently from the retail UaW. My friends and i have been balancing and playing this mod for over 4 months now, all three factions are much more unique (as if they weren´t unique enough before

And with nothing more to add i give you the information on what the mod changes.
Char's Mod of Awesomness
Overall changes:
-Every unit in the game is somehow scaled differently. We hated the fact that each faction was made out of giants and so, now most infantry is scaled closely to normal humans. Some units are as tall as the humans in game and in comparison with cars and buildings (such as ohm robots and disciples) while some are scaled bigger in order to look towering and large in comparison to the other infantry (Blade troopers, grunts and Charos are huge but still smaller than before. In the same way Vehicles are scaled to human vehicle proportions and in the same way there are some that are huge (such as the peacebringer and of course, every walker unit out there).
-Following the same line of thinking as last point's, the range of zoom in game is now much greater (you can see very far away from the map and very close, very Supreme Commander like)in order to see the detail in all units. It also makes battles in our opinion look much more amazing.
-Most units pop cost was lowered, so that there may be bigger armies in the now bigger maps (because of the scaling)