Hi
I really love your mod. After installing and playing it alot i decided to edit some stats like the buildtimes for example on my own.
I also rescaled some units and buildings but i couldn't do that for the summoned dragon and wyrm... can anyone help me?
Just post the way how its done in the ini
thank you
Fobbi
Edit: it's very sad that i could not get any answer :(
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Fobbi
Member Since 02 May 2009Offline Last Active Jan 19 2015 04:45 PM
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- Age 33 years old
- Birthday July 9, 1991
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Realt Time Strategy (especially CnC 3, BfME II)<br />Dancing (Latin, Standart, Electro, Jumpstyle)<br />Playing Theater
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Editing SEE
30 June 2009 - 01:53 PM
Buildduration of regular units
02 May 2009 - 11:00 AM
Hey
First of all i'm new to this board and i also play your mod only since friday---> and i love it =D It is great and includes many new and fantastic things also good balancing...
But there is one thing, ( and i'm sure there were many players like me before saying this) which is made a bit overhasty in my opinion
I'm playing BfME 2 since its release now (i also tested it during the beta) and i know there are many problems concerning rush ...
Some don't do it, some don't like it it's kind of destroying the game
In your mod the rush is mostly impossible because units do hardly nothing against structures.
So why does it have to take 1 minute or more to pull out some orks or gondor soldiers.
My demand for you ( for the next patch) would be to make buildduration of units much more shorter.
You can't really rush with normal units (archers can't even attack buildings) and to build siege you need much more money (which is good because this also prevents a siege rush in early game).
Okey that's all =)
(Please be nice with me i know my english isn't that good)
greetings
Fobbi
EDIT: I just read the "TODO-List" and noticed that they will change the buildtime of units *yahoo*
First of all i'm new to this board and i also play your mod only since friday---> and i love it =D It is great and includes many new and fantastic things also good balancing...
But there is one thing, ( and i'm sure there were many players like me before saying this) which is made a bit overhasty in my opinion
I'm playing BfME 2 since its release now (i also tested it during the beta) and i know there are many problems concerning rush ...
Some don't do it, some don't like it it's kind of destroying the game
In your mod the rush is mostly impossible because units do hardly nothing against structures.
So why does it have to take 1 minute or more to pull out some orks or gondor soldiers.
My demand for you ( for the next patch) would be to make buildduration of units much more shorter.
You can't really rush with normal units (archers can't even attack buildings) and to build siege you need much more money (which is good because this also prevents a siege rush in early game).
Okey that's all =)
(Please be nice with me i know my english isn't that good)
greetings
Fobbi
EDIT: I just read the "TODO-List" and noticed that they will change the buildtime of units *yahoo*
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