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Easterling26

Member Since 28 Mar 2016
Offline Last Active Feb 19 2018 11:18 AM

Posts I've Made

In Topic: Buildup animations and upgrades

05 February 2017 - 02:22 PM

Hello Rider of Rohan.

 

Thank you for the detailed explanation.

I will give it a try.

 

I will let you know if it worked :)

 

 

--------

 

So I first decided to get my buildup animations to work before focusing on upgrades.

I tried to use the second part of your code but it did not work.

 

I replaced the the names of the animation with the name of my model like

you have said. I used the second part because at the moment my building

has no snow texture so its only the standart model.

 

Ingame the animations did not work. The building stayed under ground after

construction. In W3D viewer the animations worked so its most certainly the code

which is incorrect. My game did however not crash at the start.

 

So I assume the first part of your code is the special part of the animations and the

second part is the normal part of the animations? I am talking about the buildups code

section here :)

 

Sorry for being a bit silly but on a closer look your code confused me :)


In Topic: Upgrade different textures

04 February 2017 - 12:05 PM

Hello Symonius.

I am not sure if this works but you could try to add this line in your code.

 

RandomTexture = then put the name of your textures here.

 

Here is an example of how it could work.

 

RandomTexture = muorcwarr_alpha.tga 0 muorcwarr_alpha.tga        <---- This is an extra texture used by mordor orcs.

 

If you have 33 different textures you must add 33 times the above mentioned code to your units ini.

I hope I was able to help you out.


In Topic: Problem with Heavy Armour upgrade

07 October 2016 - 03:34 PM

Thanks for answering.

 

I got it fixed on the same day of my post :D


In Topic: Question about 3ds Max 2008

22 September 2016 - 03:59 PM

Well, the thing is that this version was given to me for free.

I cannot go and pay alot of money :D.

 

This is not a major problem and can still do it the time consuming

way. I was just wondering if the older version also had these features.

 

But thank you for your answer.


In Topic: Making an AI work on a map

15 September 2016 - 10:29 AM

I managed to open the bse. file.

Thank you for your help.

 

I just have one more question.

It is however not related to the bse file.

I had noticed that I can no longer zoom

out very far.

 

I noticed this after I added Rohan to the playertemplate.

Did anyone actually know that Rohan is still as a playable

faction in the Rise of the Witch King?

 

Anyway after I added Rohan to

the game I could not zoom out anymore. I disabled the code in the playertemplate

but it did not solve the problem.