The maps should never be so large that you can't find the enemy. That's how Hypori currently plays - especially since it's a remote, uninhabited planet. I don't think it makes for the best battle, but you'll be able to judge for yourself.
In my opinion some maps should be huge open and boring and some should be small and confined. For example, in real life there's places Vietnam: dense jungle, nearly impossible to navigate and to field tanks and what not but then there's places like Iraq: large open spaces and plenty of room. I know this isn't real life but why not try and make it as realistic as possible?
- Casen likes this