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deathwatch78

Member Since 07 Aug 2009
Offline Last Active Jul 06 2019 04:35 PM

#1101895 Alien Hunters - Deathwatch Development

Posted by deathwatch78 on 27 June 2019 - 01:50 AM

Ok I Have to post a video of The Centurions in game, I give mad props to Kekoulis When I handed them off for him to work his magic and he did these things are outstanding. The will go back into shop for decor work and final texturing.. Seriously if any of you wanted centurions as a playable model in dow give Kekoulis a giant thank you..




#1101873 Alien Hunters - Deathwatch Development

Posted by deathwatch78 on 26 June 2019 - 06:19 AM

One of the new buildings in game and working out the bugs really close to this one being done . Just Ironing out the small glitches and texture work maybe more fx who knows have a look.

 

 




#1101796 Alien Hunters - Deathwatch Development

Posted by deathwatch78 on 23 June 2019 - 01:42 PM

You are not wrong lots of hours,but got a good base model. Know the textures which are my favorite thing.


#1101783 Alien Hunters - Deathwatch Development

Posted by deathwatch78 on 23 June 2019 - 04:03 AM

New Librarian WIP.. have a look.

 




#1101579 Alien Hunters - Deathwatch Development

Posted by deathwatch78 on 14 June 2019 - 04:16 AM

Testing out the Imperial Sector Maps I was making for the mod.. just a wip to see how it would look..

 




#1101525 Alien Hunters - Deathwatch Development

Posted by deathwatch78 on 12 June 2019 - 11:11 PM

Kekoulis did I give you the Infernus Heavy Bolter I made awhile back?

 

infernus_heavy_bolter_1.jpg

 

infernus_heavy_bolter_3.jpg

 

infernus_heavy_bolter_2.jpg




#1101241 Alien Hunters - Deathwatch Development

Posted by deathwatch78 on 06 June 2019 - 11:56 PM

Got the Watch Master's Uber spear bolter done minus the trigger toward the bottom of staff. Maybe someone can answer a Question for me? I have tried to find if the Watch Master only uses standard bolt rounds or can he use the different types of bolt rounds in his weapon. for upgrade reasons...  any help would be great.

 

new_weapon.jpg




#1100722 Alien Hunters - Deathwatch Development

Posted by deathwatch78 on 22 May 2019 - 12:14 AM

OK 3 hrs later I got the deathwatch arm done on the centurion lol it will be a tad shiner down the road ,putting all the text in there is a pain..anywho take a look.hahaha still got to add deathwatch icon to the pad but thats no problem...

 

Deathwatch_arm.jpg




#1100720 Alien Hunters - Deathwatch Development

Posted by deathwatch78 on 21 May 2019 - 06:52 PM

Fuggles I Dont mind at all if you use them. I only made a devastator version  and it is configured for deathwatch needs and textured that way, but I will send Kekoulis a different package also, if he chooses to make assault and devastator centurions for you thats cool with me. Anything I make Kekoulis or Gambit has full rights to do whatever they want with so if you see anything you like just ask them no need to ask me.

 

My goal is to bring the watch to 8th edition so dig the new deathwatch layout anywho hope that answers your question..




#1100707 Alien Hunters - Deathwatch Development

Posted by deathwatch78 on 21 May 2019 - 03:50 AM

OH!!!! I think  Space Marine Centurion have joined the watch......they are still a wip lots more to do Brother Kekoulis will be receiving them soon to do some rigging and his magic, then I will add more gear and texture work. Also got  a Sweet primaris repulsor I am almost done with mesh and textures its the bomb, Brother Kekoulis we also add his magic to it I am hoping. Maybe in the next couple days I will post a screen shot. Trying to bring you guys all the deathwatch goodies with the new primaris lineup. but for now here is some eye candy......hahahaha 

 

W40kME_2019-05-20_20-28-03-367.jpgW40kME_2019-05-20_20-28-33-819.jpgW40kME_2019-05-20_20-28-50-580.jpg




#1093672 Alien Hunters - Deathwatch Development

Posted by deathwatch78 on 20 November 2018 - 07:38 PM

Gambit you read my mind single player campaign would be a kick in the pants. Dude idea floating around not sure how multiple player mode works never tried to play against anybody on line ever but a death arena or which cult arena mod would be sweet. Maybe just a pipe dream anyways kind of enjoyed Dark Nexus the few times I played before they shut it down.


#1093620 Alien Hunters - Deathwatch Development

Posted by deathwatch78 on 20 November 2018 - 01:46 AM

Also updated the lava fall model with more fx.

 




#1093619 Alien Hunters - Deathwatch Development

Posted by deathwatch78 on 20 November 2018 - 01:44 AM

I love making maps so I want to include new maps when mod is released thought I would start with some lava stuff wanted to see how close I could get to the real thing this is just a wip so bear with me...haha sooo tired of the the dow 1 maps models get better and better but the map assets stay the same. whatch in HD if you can I got the lava texture to sparkle like its heating up.

 




#1090866 Alien Hunters - Deathwatch Development

Posted by deathwatch78 on 18 September 2018 - 05:59 AM

First Attempt at the BlackShield its not close but getting there, still some mesh work and of course texture and fx... anywho have a look if you want....

 




#1090707 Alien Hunters - Deathwatch Development

Posted by deathwatch78 on 15 September 2018 - 04:07 AM

For the Apothecary's Grav Pistol I did some research and watched some videos on the Gravgun in other mods, and the fx for them did not fit the lore on Grav - Weaponry. So I made some fx's that showed ambient particles and ground particles being pulled into the grav barrel which puts devastating pressure on the enemy armor crushing them from the inside.. also helps when you have a guardian skull sending bolts down range too...lol 

 

I am not sure if I want to add more to it but just interested if its realistic you are very limited on what you can do in dow1 but still a good game. Below is a video of the firing animation on a loop for testing take a look if you want.