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Member Since 18 Aug 2009
Offline Last Active Aug 28 2009 05:56 AM

Posts I've Made

In Topic: Version 1.1 Change List

27 August 2009 - 02:42 PM

Another thing I thought of, since Celeborn's leadership affects heroes, why not give him a hero-only xp grant? Grants enough xp to level a fast leveling hero like Haldir one level, 2 minute recycle.

In Topic: Kings of the West Feedback

27 August 2009 - 02:22 PM

Edit 4: Finally, one last edit: I found a great lack in the KOTW gameplay: you can't combine new units together, or new units with original ones! That's pretty bad since I can't protect my archers with spearmen, and constantly have to watch out for cavalry charges on them... My favorite faction is Mordor, and against Rohan, I suck because of that. I find Haradrim (main Mordor anti-horse weapon) too expensive compared to the orcs and don't use them (I don't deny they can be useful, that's just my opinion!), or just if I really need them, but even if I used them, I couldn't protect my key units with some spear and still be powned by horses...


if you don't spend your resources on haradrim or nazgul, what on earth do you spend them on?

In Topic: Version 1.1 Change List

19 August 2009 - 03:16 PM

Love the mod, just had a couple comments about some of the heroes.

A lot of the heroes in this mod don't seem to have a flavor of their own - Thrandil, Celeborn, ect, they have a couple powers and some leaderships but aren't important to most games.

What if Thran's teleport spell was improved on? Right now he isn't that great a hero, but if the range and casting speed and recycle on his teleport power were increased you could have a BFME version of Red Alert's chrono legionaire. He isn't that great of a fighter, so it really wouldn't be a problem with balance, and it would add a lot of interest to the hero for hit and run tactics.

As for celeborn, would it be possible to remove the timer on the hero he summons? Cele doesn't offer much other than a couple small leadership bonuses, so if the hero (forgot his name) that he can summon stuck around permanently it would make training him something like getting two for the price of one. The galadrims could stay on the timer, just for the first time you cast his summon you get the other hero for free and after that he has normal hero rules and a respawn price.

Other than that the mod is great, spearmen seem to level a bit too slow but otherwise it's balanced nicely. All the archers match my more defensive playstyle perfectly.

In Topic: Kings of the West Feedback

19 August 2009 - 12:53 AM

However, Aragorn's *apparent* weakness against enemies is probably to balance the fact that he can OHKO enemy super-heroes.


With what? Vanilla Aragorn was awesome as an anti-hero, he was fast enough to catch anything that wasn't on horse and popped something like 400 a swing at rank 10 with blademaster and his spellbook upgrade.

Every other hero comes with his OHKO power immediately - Saruman's fireball, Gandy's light, the blue wizards with their powers, the witch king and Sauron...the only thing Aragorn gets is his army of the dead and like I said, it takes forever and a half to get it with the shape he is in now. For most fights you're better off using Legolas or Gimli to take out superheroes, they can't be one hit by a fireball and they kill everything (heroes included) faster than aragorn can.

I think the purpose of the light is mainly to OHKO super-heroes now.


Still, old gandalf was perfect, now he can't even one hit gondor soldiers with his wizard blast if they're FU and have a couple leaderships, and one minute between blasts hurts him pretty bad. Saruman is a better wizard now with his economy leadership and mind control spell, and he's a lot easier to get.

Other than that there's a few smaller problems with the heroes - the blue wizard (forget which one) with the knockback spell basically has a damage free version of word of power. If it was just meant to be a knock back spell that's actually pretty cool, but it still has the same 4 or 5 minute recycle of word of power which makes it worthless. Needs to either deal damage or have a 30 second-ish cooldown (which would be cooler, gives them a different flavor than Gandalf/saruman).


It is just a knockback spell.


That's what I assumed, I was just wondering why it takes as long to recycle as a WoP when it doesn't do anything near as much. 5 minutes is way too long for just a knockback spell that's going to buy the wizards 15 seconds at best.

Gimli's slayer no longer gives a speed boost even though the text still says it does.


I believe that "Breathe" does the speed thing now. ;)


yeah, just pointing out the text problem.

The uruk scout formation is broken.


If it's wedge-shaped, all's as it should be.


Scouts, not crossbows, the scout formation is supposed to give them +40 attack and -40 speed but it doesn't do anything, no speed change.

In Topic: Kings of the West Feedback

18 August 2009 - 08:23 PM

The gondor heroes have a few issues, mainly Gandalf and Aragorn.

Since Aragorn is supposed to be the second gondor superhero, he should be a solid hero but he isn't really. Removing the anduril or whatever power really nerfed his single target damage and more importantly his run speed, blademaster no longer allows him to hit two or three units at a time, and he seems to take forever to level. It's literally easier to get Legolas from 1-10 than it is to get aragorn from 5 to 8, let alone 10 for AotD. Gimli is a better hero in almost every way than Aragorn if you don't count the ghost summon - he has better defense, much more hp, a ranged attack on fast recycle, solid damage, a small aoe, and his damage boost hits several units and has knockback plus is on a fast recycle.

Yeah I get that gondor has several good heroes rather than just two like Isengard, but aragorn is seriously lacking and in some games it's just better to pull out Gimli and Legolas and forget Aragorn completely because of his usefulness problems and slow leveling.

Gandalf needs his GTW/POTI spell book skill back or needs to have his spells adjusted for it, his spells are pretty weak now and 1 minute per wizard blast really reduces his value. Gandy's Istari Light can't even one hit a sentry tower anymore, the balrog does more damage with his whip than gandalf does with his light.

Other than that there's a few smaller problems with the heroes - the blue wizard (forget which one) with the knockback spell basically has a damage free version of word of power. If it was just meant to be a knock back spell that's actually pretty cool, but it still has the same 4 or 5 minute recycle of word of power which makes it worthless. Needs to either deal damage or have a 30 second-ish cooldown (which would be cooler, gives them a different flavor than Gandalf/saruman). Gimli's slayer no longer gives a speed boost even though the text still says it does. A few mordor heroes don't autoheal. The uruk scout formation is broken.

bout all I can think of atm, love the mod, actually made rohan a fun side to play again.

Oh, and warg rider forged blades don't seem to do anything, I think they were supposed to add extra knockback or something but whatever it is they're supposed to do it's not noticeable.