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Member Since 20 Aug 2009
Offline Last Active Yesterday, 11:18 PM

Posts I've Made

In Topic: Contra Feedback

19 June 2017 - 02:32 PM

Few suggestion about Nuke General. Nuclear storm. Yeah I know tthis is just one click button-win when it will be ready to use. But if we will take all aspects of building and using it than we find this negative moments:

A) Trying to reach and use this weapon in 1v1 2v2 and other games is absoulutly pointless because:

1. THere are many various ways to win the game before you will able to reach rank 5 and of course build Nuke storm and even use it (12 min cooldown + time to build - very long)

2. your enemy will able to use his regular SW's at least 2 times and ruin your eco or even destroy your Nuke storm by it so you will not be able to use it somehow.

3. Also if you take Nuke Gen he have Nuke Missle and upgrade to it which make this weapon much effective in damage/cooldown*cost ratio and also you do not need to spend 1 GP to research.


My suggestion is make this UberMega weapon more friendly and give more reasons to build it in some cases (at least 10% of all games).

First what I think we need to change - its cost. Current cost is 12000. 8-9k will be ok for this thing. Also decrease damage radius of it (AOE) by 25-30%. decrease buildtime by 25%. Move it's GP to rank 5 and make it 2 points instead of 1. Also increase it's HP by 15-20 %. Cooldown also need to be change to 8-9 minutes instead of 12 (in other case we will never see that someone use it). If my suggestions looking OP then I can suggest to increase GP requirement to 3 points with rank 5. So overall damage power from all GP will be decreased because player will not be able to take all damage dealers GP on rank 5.

It's been rarely used in 2v2s and often used in 3v3s. It's a game ending super weapon, so it is hard to get and defend. The Hadron Collider is what you need for 1v1s.

In Topic: Contra Feedback

13 June 2017 - 09:50 PM

Hello Everyone,


I would like do discuss about a Challenge in this version (contra 008 beta 2), When you are the Nuke general Versus Demo General.


Have you already won this challenge ? Is that not balanced or i'ts just me ? (If you tell me it's because i'm bad, i will understand :) )


Without Defences, the nuke general is litteraly Owned by the Demo gen in his challenge..

Demo Challenge will be made easier in the next version. It is a bit harder to play against as Nuke because you need a lot more micro management and unit control. A few mistakes may cost you the game. Persun did it on Hard, though. You may want to watch how he did it: Click.

In Topic: Contra Feedback

12 June 2017 - 10:28 AM

Possible bug: I dont know exactly but I noticed several times when played teamgames: when you or your ally place a beacon on the map that beacon do not dissapear after some time like it should be so if you place several becons during the game they will be all there till end and will distract/divert you all the game, and also you will not able to place another beacon cause of limit of them

Beacons never used to disappear in Zero Hour. Players have to manually delete them in order to place more than three, which is the beacon limit per player.

thanks for the answer. Yes you right about Chinees Signal mines, but in current state this is musthave GP so you do not have alternative choise to select other GP because you will be in great disadvantage if you put veteran upgrade (instead mines) for some units (as example). Also there is no guarantee that enemy will send his first rusher-unit exactly to place where you droped your mines. For example Lagoon map have 6 main chokepoints places where enemy can possible move to your base by first unit (2 map sides+near right-middle supply+way near oils+ 2 chokes near map center). So you need 6 drops to clear your base perimeter if some rusher like GLA technical with RPG coming to you. Sure you can predict that by building defences and some units to cover your flanks but in that case GLA will have good map control because they do not need to spend money for defence structures early game and they can use their units more wisely because they will see each your step by invisible Radar Van. Also GLA can build tunnels. so they always will be faster than you and be able to return to their main base faster than you will able to reach it for attack

China has stealth Field Engineers which often serve as early recons.

In Topic: Contra Feedback

11 June 2017 - 01:04 PM

China can purchase Signal Mines general's power from start. It's kind of like the Spy Satellite. It reveals a smaller radius when launched, but on the other hand, it will reveal the area when enemies go through the mines. China gets stealth detection in the same time as USA - radar from War Factory. Yes, GLA can build Radar Van right at the start, but it takes time until it moves to the enemy base. Scouts are implemented differently for all factions with small differences between some of the generals.


I will add a dummy weapon to Radar Vans.

In Topic: Релиз Контр...

07 June 2017 - 12:15 PM

Вопрос немного не по теме. Где официальный русскоязычный форум по контре? Здесь или на редсисе? На редсисе походу никто не сидит и не отвечает. Тут как то тоже с созданием тем проблема. Такой возможности просто нет.

Contra sub-forum in RedSys disappeared about a year ago. It seems someone deleted it. I have no control over RedSys forum. Send all your suggestions here. You can post in this topic: https://forums.revor...ontra-feedback/

I'm one of the Contra developers and I read all posts, but I can't answer you in Russian, though I can understand what you say (my native language is Bulgarian).