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predator_bg

Member Since 20 Aug 2009
Offline Last Active Jan 22 2017 08:55 PM

Posts I've Made

In Topic: Contra Feedback

09 January 2017 - 09:33 AM

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Thanks for the detailed feedback once again, UsernameUsername.

-I will fix hotkeys.

-Flame General audio will be deleted from Challenge screen.

-I didn't notice targeting problems with Jarmen. He was sniping infantry one after another independent on Snipe Vehicle ability.

-Reported bugs about new defense structures are not actually bugs. Camo Net has no effect on model appearance.

-Terrorist CommandSet will be fixed.

-Ratel II experience will be fixed.

-Fake units will be fixed.

-ECM disabled units is a bug that cannot be fixed.

-Oil Refinery bug is known. If I can't fix it, I'll remove Oil Refinery respawner.

-ECM's missile jammer radius disabling radars was intended. But we'll discuss if it should remain or not.

 

-China Sniper damage will most probably get reduced, but not too much. He's meant to be good against light armored vehicles.

-I will look at Jarmen Kell's armor against mines and decide whether it's good or not.

 

-Not sure about what causes Hijackers to stop. But I'll take a look.

-Air Force Pilots entering as passengers is not fixable. I will try to fix pathfinding issues.

 

-I have Stealth General in the to do list for the next version. I'll work on some of your suggestions.

-About GPS Scrambling USA and China units. I'm afraid this change can make those units overpowered. Imagine if the player has control of a few overlord type tanks which sneak inside enemy base undetected (or come out of a sneak attack behind enemy base) and start attacking base buildings. If the enemy has no radars there at that time, he won't even know what's going on. It's going to be weird and seem like a bug.

-As far as I know, stealth choices can't be granted by an upgrade.

 

-Propaganda and Strategy Centers are capturable now.

-I don't know if Saboteur suicide is intended to be that way. It's not important.

-I think there's no way to disallow Stinger Site infantry from giving bounty.

-We will test mine disarming effect update frequency.


In Topic: Contra 009 Beta 2 Released

31 December 2016 - 02:26 PM

Did the new update removed the Contamination option on Poison General's Buildings?

It did.


In Topic: Contra 009 Beta 2 Released

27 December 2016 - 07:20 PM

These error logs are completely useless.


In Topic: Modding Q&A

27 December 2016 - 07:07 AM

Ok so I'm trying to edit the sink rate of dead infantry to make them stay a while longer after death and I was wondering where I could find the values to adjust.

Data\INI\Object\ directory contains all generals' .ini files. Open the general's you want to edit this value for, bring the search window (Ctrl+F) and search for the infantry name (Pilot, Ranger, etc...). Then use the search again to find "SinkRate".


In Topic: Contra 009 Beta 2 Released

26 December 2016 - 08:53 PM

Crashes often occur versus AI.