I can say right now that:
Scorpion tanks in beta 2 use a damage type which does not attack infantry.
Sniper Site is indeed weak. Something will be done.
What do you think about making GLA units such as Quad Cannon AutoAcquireEnemiesWhenIdle only when visible (by removing the STEALTHED condition)?
We are testing new Missile Silo. Most probably, they will be limited to 3 at a time.
So grateful for all you have done. this is the best mod I have played.
I play this with my friends most evenings, and the agreement between us is that 009 is brilliantly balanced and we recognise the fine tuning you guys have put into it.
We salute you in your efforts guys, please keep it up.
I know its a symptom of the original code, and probably the original protocols, but the loss of sync, is a big prob..
what can you do????
Certain errors in code can cause mismatch errors. They are very hard to detect as there are no tools or logs which help us identify them. We are left to suspect things in the game which could be causing the mismatches to happen. So, it is a matter of time and luck if we find and/or fix some errors and there is no permanent fix (mismatches do occur for no apparent reason). According to recent games, there is no general's power which could cause a mismatch anymore (fixed ones are: Comanche Drop when used on water, Panic (which was removed from Stealth general)). Now we have our eyes on Nuclear Battlemaster, Nuclear Gattling Tank and Seraph. In our opinion, they are potential mismatch causers.