CODE
id="ShieldGenWeapon"
Name="ShieldGenWeapon"
RadiusDamageAffects="ENEMIES NEUTRALS PROJECTILES"
AttackRange="130.0"
WeaponSpeed="999999"
AcceptableAimDelta="180d"
FireFX="FX_GDIMammothMissleFire"
ClipSize="200"
AutoReloadsClip="AUTO"
CanFireWhileMoving="true"
AntiMask="ANTI_PROJECTILE ANTI_BALLISTIC_MISSILE ANTI_MINE ANTI_SMALL_MISSILE">
<FiringDuration
MinSeconds="0.0s"
MaxSeconds="0.0s" />
<ClipReloadTime
MinSeconds="40.0s"
MaxSeconds="40.0s" />
<Nuggets>
<!--Using this nugget to get the damage fx(for lightning effect)-->
<DamageNugget
Damage="99999.0"
Radius="130.0"
DamageType="GUN"
DeathType="BURNED"
DamageFXType="ALIEN_ION">
</DamageNugget>
<!--Nugget that will scatter Missiles when hit by the lightning bolt-->
<ScatterProjectileNugget
ScatterMin="300.0"
ScatterMax="300.0">
<SpecialObjectFilter
Rule="NONE"
Include="SMALL_MISSILE"
/>
</ScatterProjectileNugget>
</Nuggets>
</WeaponTemplate>