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Imdrar

Member Since 30 Oct 2009
Offline Last Active Dec 10 2023 01:17 PM

Posts I've Made

In Topic: Problem with FXlist file.

08 October 2015 - 06:58 PM

Do the new FX effects work properly in game?

(I know about a limit for upgrades, but I never encountered anything the like for FXs or particles.)


In Topic: Sauron Maps

27 September 2015 - 08:18 PM

Colossal.

I've been following this thread in silent admiration for a while now, unable to realise how one can simultaneously create so many maps of such a high quality. It's time to raise my hat to you.


In Topic: Tol-in-Gaurhoth

27 September 2015 - 03:42 PM

Thanks for appreciating. :)

 

Concerning the interior part, there isn't too much room left once the AI starts to build it's bases. Therefore and in order to avoid choke points in the late game, I decided to make it that spacious.

But you've got a point there, maybe I can find some suitable gaps.

 

And yes, that bridge was quite a puzzle. :grin:


In Topic: Is it possible to ragdolls instead of Dying animations?

25 September 2015 - 01:07 PM

Okay, I'm glad that I misunderstood you.  :smile2ap:

However, I don't think you'll achieve this without using death animations, since making a unit falling down and laying there actually is their purpose.


In Topic: Is it possible to ragdolls instead of Dying animations?

25 September 2015 - 12:40 PM

You could set the destruction delay in the death behaviour to zero, this should skip the animations; or just remove all kinds of dying animation states.

About the second part of your question, I'm not entirely understanding what you mean. Do you indeed wish to replace a dead unit by ... a ragdoll?