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Imdrar

Member Since 30 Oct 2009
Offline Last Active Dec 10 2023 01:17 PM

Topics I've Started

Tol-in-Gaurhoth

26 September 2015 - 08:30 PM

Now that I'm finally done with it, I'll dare to present this latest (and most probably last) work of mine to you, even if viewing the numerous amount of outstanding maps here in the forums makes me feel rather mediocre about my own mapping skills.

I must give credit to the Edain mod team at this point, since without using some of their assets (especially the modified Cirith Ungol towers) this would have been impossible to do for me.

 

This was of old Tol Sirion, a beautiful home of the Noldor in Beleriand and residence of Finrod. After Dagor Bragollach, it was captured by Sauron and became a place of horror, infamously known as Tol-in-Gaurhoth, the Isle of Werewolves.

 

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Water depth tints on high detail?

20 September 2015 - 11:24 PM

Greetings, everybody.

 

After a gap of about one year (or even longer), I finally got motivated again and found some time to finish a map which I started long ago.

 

While I'm fine with all aspects of playability so far, I came across an issue concerning the water bodies in game. (It already annoyed me in the past, but I managed to repress my memory of this.)

As the topic title already suggests you, the tintings below the surface aren't displayed when the game runs on high detail (same for ultra high). Changing only the terrain detail parameter to medium solves the problem, but unfortunately, this messes up the shadow quality and generally looks like less.

I searched the gamelod.ini for the piece of code which might be responsible for this, and setting the line "UseNormalMapOnTerrain" from yes to no seemed to work on first sight. On second sight, however, this just resulted in the game automatically switching down to medium terrain detail again, including all it's disadvantages.

 

So, does anyone know a way to rectify this?

 

Btw.: It's not a matter of my rather old computer, I also checked it on a very firm engine of a friend.