Also, I'm really debating if Arwen should even be in the game I mean she really didn't do much in the movie and even less in the books. I'm also upset that she stole Glorfindel's awesomeness in the movie. Seriously I can understand the Nazgul being afraid of Glorfindel(he beats up Balrogs and that's before the Valar buffed him) but Arwen ... come on.
Galadriel - Lady of the Golden Wood ( Uber Siege orientated hero ) starts at max level
Its stated that among the Elven Women she was tallest and perhaps physically strongest and was a good warrior so I think she needs to be redone and given a cool sword and armor. Powers:
Ring of Adamant - Gives Galadriel massive armor boost for a time making her nearly invincible
Nenya(Purifying Rain) - it rains(no clouds still sunlight) around Galadriel that heals allies at a fast rate(not as good as Athelas) and negates enemy auras and removes tainted land lasts for a duration. The area of effect will be huge.
Nenya(Ethereal Mist) - similar to Enshrouding mist; but it is locked to her where she goes it goes; gives stealth to allies, and reduces vision(almost nothing includes detectors) and attack range of units and buildings
Hand of the Eldar - similar to wizard blast but weaker against units better against buildings and can be cast at far greater range
Craft of the Noldor - drains hp from buildings in a cast area similar to lightning sword but only buildings and siege(ballista, rams, Mumaks, Grond, not Trolls) and not as strong but she can't do anything else while casting this; passively gives anti-aura against enemy buildings reducing their armor significantly
Celeborn - Lord of Lorien Powers:
Lord of the Golden Wood - huge aura that gives lots of armor and some attack, also boosts experience
Wisdom of the Eldar - aura that speeds ability timers of others in an area around him(yes rip from TEA) or could be a fast recharge(this ability) cast by target or area cast with slow recharge(this ability)
Swiftness - gives Celeborn increased movement, attack speed, and spell immunity for a duration
Enthralling Woods - casts ability that decreases the movement and attack speed of enemy units, perhaps this can be similar to Elven wood but a negative version and would be differentiated by maybe golden trees
Hand of the Wise - cast on allied units removes anti-auras and duration spells on targets
Glorfindel - an Elf Lord of Great might Powers:
Revealed in Wrath - similar to Horn of Gondor but he starts glowing and also affects heroes save the Maiar and other great Elves, or he glows and causes fear in a radius around him similar to Elendil but they don't run just cower like HoG
Will of the Valar - anti-aura that greatly decreases enemy armor and somewhat enemy attack; removes enemy anti-auras
Wind's Fury - increases his movement and attack speed and adds some armor also allows him to knockback enemies while moving like trample even if on foot
Undying Strength - his blade glows and then he gets an increase to attack damage plus he can't be killed during this move; note not invulnerability he can lose hp but not below a certain small number maybe even 1 hp
Mount - same as always
Haldir - Captain of Lorien
Toggle - same as always
Captain of Lorien - aura boosts unit sight and archer attack range, also boosts experience gain
Twin Arrows - same as vanilla Legolas arrow shot
Lorien Cloak - he is stealthed while standing still
Thranduil - King of Mirkwood I really think Thranduil needs to be redone so he is both ranged and melee. Powers:
Toggle - same as always
King of Woodland Realm - stealth aura that affects units as long as they aren't moving including himself
Keen Eye - decreases his attack speed by a little but greatly increases the damage output, melee and ranged
Master Woodsman - can attack while he is stealthed only next to trees
Bane Thorn - this will be a percent attack; meaning the target will lose a percent of their hp;ignores armor values
Legolas - Prince of Mirkwood Powers:
Hawk Strikes - increases vision and attack range by a huge amount, but at the cost of a lot of attack rate for a duration
Toggle - toggle instead of knife fighter (since Zeta is right)
Battle Knowledge - cast on units that gives them an increase in damage for a short while
Arrow Wind - same as always
Arwen - Evenstar of the Elves Powers:
Undomiel - aura that heals like a fountain and gives fear resistance
Mount - same as always
Swift Riding - increases her speed and trample when riding
Light of the Evenstar - causes enemies to run in fear
Elladan - One of the Twin Sons of Elrond He will have two swords. Powers:
Might of Brotherhood - gives an aura that increases the armor and movement speed of Elrohir also heals faster
Strength of the Half Elven - Elladan gets an increase to damage for a short time
Mount - same as always
Fighting Spirit - cast on targets increases their attack speed
Elrohir - One of the Twin Sons of Elrond He will have one sword. Powers:
Might of Brotherhood - gives an aura that increases the armor and movement speed of Elladan also heals faster
Agility of the Half Elven - Elrohir gets a boost to attack speed for a short time
Mount - same as always
Fighting Spirit - cast on targets increases their attack speed
Elrond - Lord of Rivendel starts at max level. Powers:
Vilya(Tornado) - great against units and somewhat good against buildings
Vilya(Gale Winds) - cast on an area and greatly slows enemy attack rate and movement(makes archer fire impossible) is a cast spell similar to lightning sword meaning he can't do anything else while this is being cast
Lord of Imladris - aura greatly increases attack rate and slightly increases attack
Lore Master - cast ability that greatly weakens spell effects around him(duration & damage) and greatly reduces enemy unit/hero recharge times around him; though its cast it works like an aura around him
Ring of Sapphire - cast ability that increases the recharge speed of spellbook abilities; while this is being cast Elrond's other spells recharge slower
- Joey Schank likes this