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Arveanor

Member Since 14 Nov 2009
Offline Last Active Apr 17 2010 06:17 AM

Topics I've Started

Orcs

14 January 2010 - 12:32 AM

Could someone tell me if FU morgul orcs or morannon orcs are better? if you have some stats available that would be nice, cause I really have no clue which one is better/which to use.

Siege Tower

11 January 2010 - 11:42 PM

when i found this mod, or heard of it through a friend, rather, when of the amazing looking new features that I drooled over during the download was the new mordor siege tower.

I mean, how cool is the idea of hiding a ton of archers in a siege tower, giving you a massive mobile battle tower? Way cool, but it got worse pretty fast, first off, only the crappiest orc archers will fit in it, and I think there's actually one less slot in it then advertised, to make matters worse, the first and only time I used the thing it bugged and once the archers were loaded in, they wouldn't get out and it wouldn't move. :(

Well I definitely think that bug needs to be fixed if found, but more importantly, I think the siege tower should be able to hold any kind of archers and once in skirmish maps I'd love it if it was able to get orcs over regular walls, I know this might need new anims or something, but if there's a simple way to implement it, it would be absolutely awesome to bypass enemy walls via siegetower :p

Tech tree

11 January 2010 - 09:20 PM

In the topic on galadrim(sp?) warriors the theme of obsolete units was brought up and highlighted and I believe someone mentioned as an example how motw would have a problem with three types of archers, first I'd like to point out that they actually have three kinds, and then that within the gondor archery range which only has two types of archers, gondor archers are obsolete, simply because they fulfill the same roll as ithilien, and ithilien do that job a lot better.

So I'm suggesting that a more complex tech tree be used to make sure you have to use everything in the game as you work on upgrading your entire base through various expensive prerequisites. The idea is that you might have to research camouflage, better bows, or something of that nature to unlock your elite archer unit, possibly even having to research something even simpler to get to that point, in this way, we could have something that actually looks like what it sounds like- a tech tree, starting with base upgrades that need to be acquired which lead into more advanced upgrades etc, all the way along unlocking new uses buildings, the ability to upgrade those buildings, or new units, unit upgrades, and perhaps various passive upgrades for your units or structures.

I know I don't have a solid idea on how this would look, but I'm just trying to pitch the general idea of it to the community and see what people think and if we should look into a more elaborate idea.

Ents

08 January 2010 - 06:46 PM

Ok so their has been some talk about changing the elven siege, and taking away the ents from them. I support this although I don't agree with all of their new suggestions, but I have a new idea for keeping the ents in the game.

Since in the movies(and if I remember correctly, the books) the ents stayed in the forests minding their own business, until the woodcutters drove them mad by destroying the forest. We could basically make the ents creeps that stay in the forests and only come out to attack lumber mills and their workers, this would not only be a unique feature that would be loads of fun, it would give the ents an accurate role, and what's more, they could provide balance to the fact that only evil factions get lumber mills.

Uruk-Hai Scouts

06 January 2010 - 02:50 AM

Well I admit the subtitle might be misleading ;) but you know, I have to keep things interesting :p

So on a few different occasions I've had difficulty with the uruk-hai scouts... namely clicking on them. I find it incredibly hard to get my cursor to turn into the selector in order to attack them or even to click on them if their mine. Well actually if their mine I just make a little box and that gets them but if I want my men to attack them I definitely have a problem.

I looked through all three pages of bug reports and found nothing on this so sorry if its elsewhere, but this ones very annoying and I wanted to put it out there for ya, cause your awesome and can squash stupid ubgs :p