Hi everyone, I have started a new project: The Siege of Dol Guldur, or something like that.
It will be an rpg styled (maybe), massive singleplayer mission map (vanilla Rotwk) where you complete many quests that eventually lead to the siege of DG. Would you like walkable walls? (not every wall though .) I have finished the hill today, and some walls.
I have a screenshot here, say hi to glorfindel:
sshot0005.bmp 2.25MB
265 downloads
Also, do you have any ideas for the fortress?
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Sauhron
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Dol Guldur map
07 June 2010 - 10:44 PM
Dol Guldur
04 June 2010 - 08:20 PM
Hello, I have some questions about the Fortress of Dol Guldur because i'm planning to map it, and make it better, and larger.
The Fortress...how does it actually look like? Is it like Barad Dur?
Does someone know a good pic of it that's not by John Howe?
What about the areas close to Dol Guldur? Do they have specific names in the lore?
Was Khamul the lord of Dol Guldur?
Is Namo there?
The Fortress...how does it actually look like? Is it like Barad Dur?
Does someone know a good pic of it that's not by John Howe?
What about the areas close to Dol Guldur? Do they have specific names in the lore?
Was Khamul the lord of Dol Guldur?
Is Namo there?
Carn Dûm's origin
01 June 2010 - 04:12 PM
Hi,
I read about Carn Dûm from the Lotro Lorebook today and was wondering, what does "Carn Dûm" really mean. In the Lorebook it says like this:
-----------------------------------------------------------------------------------------------------------------------------
Carn Dûm is very difficult to translate. Indeed, not only is there no attested meaning of the name, but we can't even be sure of the language it comes from! There are at least four possibilities.
The most obvious relies on the Elvish word car(a)n, meaning 'red'. From this, many have assumed that the entire name is Elvish, and presumably Sindarin. In support of this, the name Angmar, for the land where Carn Dûm stood, seems to be definitely Sindarin. On the other hand, there is no known connection between Carn Dûm and the colour red, and - a serious difficulty - dûm is almost certainly not an Elvish word.
Dûm isn't Elvish, but it is one of the very few words of Dwarvish vocabulary that we know for certain. In Khazad Dûm , it means 'halls, mansions', and this fits neatly for a mountain fortress or citadel. What's more, nearby Mountain Gundabad has Dwarvish associations, so the possibility arises that Carn Dûm might have once been a city of the Dwarves, named in their language. There's no direct evidence to back this up, though, and carn doesn't seem to be a Dwarvish word.
The possibility that Carn Dûm comes from the Black Speech must also be considered, but we simply do not have sufficient information on this language to make a useful judgement.
A final possibility is that Carn Dûm comes from a Mannish language. Tolkien used real languages to represent the Mannish languages in his books, and especially Old English and Old Norse. Carn Dûm doesn't seem to belong to either of these, but there is another candidate: carn dúm are words from Gaelic that can be translated 'mountain fortress'. Did Tolkien intend this, or is it a spectacular coincidence? To accept it as intentional, we'd need to assume an entire new 'Angmarian' language, based on Gaelic, that was wiped out with Angmar by the Gondorians and survived only in this one name. This seems unlikely in the extreme, but where Tolkien is concerned, anything is possible...
------------------------------------------------------------------------------------------------------------------------------
So, could it be that Carn Dûm was a Dwarven city that the Dwarves had long ago abandoned?
If Mount Gundabad was a Dwarven settlement, I think that Carn Dûm was founded originally by the Dwarves, then abandoned, and claimed by the Witch King.
If Carn Dûm was originally built by the dwarves, they probably had great mines there and other stuff, maybe treasures. Crazy idea, but discuss.
I read about Carn Dûm from the Lotro Lorebook today and was wondering, what does "Carn Dûm" really mean. In the Lorebook it says like this:
-----------------------------------------------------------------------------------------------------------------------------
Carn Dûm is very difficult to translate. Indeed, not only is there no attested meaning of the name, but we can't even be sure of the language it comes from! There are at least four possibilities.
The most obvious relies on the Elvish word car(a)n, meaning 'red'. From this, many have assumed that the entire name is Elvish, and presumably Sindarin. In support of this, the name Angmar, for the land where Carn Dûm stood, seems to be definitely Sindarin. On the other hand, there is no known connection between Carn Dûm and the colour red, and - a serious difficulty - dûm is almost certainly not an Elvish word.
Dûm isn't Elvish, but it is one of the very few words of Dwarvish vocabulary that we know for certain. In Khazad Dûm , it means 'halls, mansions', and this fits neatly for a mountain fortress or citadel. What's more, nearby Mountain Gundabad has Dwarvish associations, so the possibility arises that Carn Dûm might have once been a city of the Dwarves, named in their language. There's no direct evidence to back this up, though, and carn doesn't seem to be a Dwarvish word.
The possibility that Carn Dûm comes from the Black Speech must also be considered, but we simply do not have sufficient information on this language to make a useful judgement.
A final possibility is that Carn Dûm comes from a Mannish language. Tolkien used real languages to represent the Mannish languages in his books, and especially Old English and Old Norse. Carn Dûm doesn't seem to belong to either of these, but there is another candidate: carn dúm are words from Gaelic that can be translated 'mountain fortress'. Did Tolkien intend this, or is it a spectacular coincidence? To accept it as intentional, we'd need to assume an entire new 'Angmarian' language, based on Gaelic, that was wiped out with Angmar by the Gondorians and survived only in this one name. This seems unlikely in the extreme, but where Tolkien is concerned, anything is possible...
------------------------------------------------------------------------------------------------------------------------------
So, could it be that Carn Dûm was a Dwarven city that the Dwarves had long ago abandoned?
If Mount Gundabad was a Dwarven settlement, I think that Carn Dûm was founded originally by the Dwarves, then abandoned, and claimed by the Witch King.
If Carn Dûm was originally built by the dwarves, they probably had great mines there and other stuff, maybe treasures. Crazy idea, but discuss.
Any mapping ideas? :S
27 April 2010 - 07:57 PM
I've been planning to make a new Rotwk map, and came up with these:
A horror-themed hero map based on werewolves.
A massive skirmish map were every faction has an unique area, such as a lush green forest for the elves or a fiery wilderness with volcanos and other stuff for the mordor faction.
Third, a map where you retake weathertop. Like the quest "Retake Weathertop" from LOTRO.
Are proper Lotr locations such as bree or shire better than random maps?
A horror-themed hero map based on werewolves.
A massive skirmish map were every faction has an unique area, such as a lush green forest for the elves or a fiery wilderness with volcanos and other stuff for the mordor faction.
Third, a map where you retake weathertop. Like the quest "Retake Weathertop" from LOTRO.
Are proper Lotr locations such as bree or shire better than random maps?
"The Dark Lord's Lament" ability.
22 April 2010 - 06:02 PM
Hi everyone,
I've been trying to change the Dark Lord's Lament ability of the shadewolf, but can't figure out the right piece of code to remove the stun effect and add a terror effect to the skill. So far I have deleted the ice and mist and replaced them with the red fear blast . The problem is that when the ability is used the fear blast appears, but the enemies still freeze. So how can I make the enemies
run for their lives?
Thx!
I've been trying to change the Dark Lord's Lament ability of the shadewolf, but can't figure out the right piece of code to remove the stun effect and add a terror effect to the skill. So far I have deleted the ice and mist and replaced them with the red fear blast . The problem is that when the ability is used the fear blast appears, but the enemies still freeze. So how can I make the enemies
run for their lives?
Thx!
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