Thats a new editor with a lot of improvements:
https://modding-unio...33243fc0586820b
- Maximan likes this
Posted by Gwanw on 02 December 2016 - 06:05 PM
Thats a new editor with a lot of improvements:
https://modding-unio...33243fc0586820b
Posted by Gwanw on 20 April 2015 - 08:15 AM
Not sure, i think, theres no way to add additional slots.
<pushconstant val="19"/>
<pushvalue val="19"/><increment/><setvariable/><branchalways offset="-53"/>
Thats the actionscript for adding new parts, but theres a branchalways, thus the maximal amount of visible heroes should be hardcoded.
Posted by Gwanw on 19 April 2015 - 11:27 AM
I think the problem is a big part after the first lines you edited.
At linenumber 941 is a recall for the herocharacters (through the moveflag), so you have to look for such characters with an additional "hasmatrix" flag.
This flag repositions the old character with the new position of that character, thus if you didnt change that, too, there are still the old positions.
Remove the "hasmatrix" flag for that objects, that should be the easiest way to fix that^^.