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XANGMARX
Member Since 29 Dec 2009Offline Last Active Apr 12 2010 01:53 PM
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In Topic: Units Requied lvl to recruit
04 January 2010 - 11:32 AM
Can i find any modules in finalBIG?
In Topic: Units Requied lvl to recruit
03 January 2010 - 07:50 PM
here
In Topic: Units Requied lvl to recruit
01 January 2010 - 05:44 PM
Object GoblinFissure
BuildCost = 700
BuildTime = 40.0
Scale = 1
CommandSet = GoblinFissureTech
Behavior = ExperienceLevelCreate ModuleTag_MPLevelBonus
LevelToGrant = 3
MPOnly = Yes
End
End
It's still not passing without an error, it's in behavior, I tryed more than 2 End and i tryed _Override after LevelBonus Still does not work
BuildCost = 700
BuildTime = 40.0
Scale = 1
CommandSet = GoblinFissureTech
Behavior = ExperienceLevelCreate ModuleTag_MPLevelBonus
LevelToGrant = 3
MPOnly = Yes
End
End
It's still not passing without an error, it's in behavior, I tryed more than 2 End and i tryed _Override after LevelBonus Still does not work
In Topic: Units Requied lvl to recruit
01 January 2010 - 10:59 AM
Is this correctly done? i did it this way:
Object GoblinFissure
BuildCost = 700
BuildTime = 40.0
Scale = 1
CommandSet = GoblinFissureTech
Behavior = ExperienceLevelCreate ModuleTag_MPLevelBonus
LevelToGrant = 3
MPOnly = Yes
End
CODE
BuildCost = 700
BuildTime = 40.0
Scale = 1
CommandSet = GoblinFissureTech
Behavior = ExperienceLevelCreate ModuleTag_MPLevelBonus
LevelToGrant = 3
MPOnly = Yes
End
Cause it says that its wrong
In Topic: Units Requied lvl to recruit
31 December 2009 - 09:22 PM
The isengard ballista comes up at the goblin fissure tho it says that i still need level 2 isengard siegeworks and i can't buy it... its simply locked