Yeah there should be a wrap-up patch for the ModDB version soon. It will become quite difficult to support it moving forward though, because that version will not be getting the save crash fixes the Steam version does. That means larger GCs may be impossible to support for non-Steam versions in the future.
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evilbobthebob
Member Since 14 Jan 2010Offline Last Active Jan 03 2021 03:56 PM
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In Topic: Phoenix Rising v2.0 Public Beta
30 April 2018 - 06:24 PM
In Topic: Phoenix Rising v2.0 Public Beta
21 April 2018 - 08:56 PM
While that setting can help with larger GCs, any regions of close together planets will be very overlapped and difficult to move troops between.
In Topic: Phoenix Rising v2.0 Public Beta
15 April 2018 - 01:25 AM
Now released on ModDB as a separate download: http://www.moddb.com...rising-v20-beta
In Topic: v2 Demo bug report thread
18 February 2018 - 05:03 PM
Thanks for more info. This issue is probably more likely on the 4GB RAM system, but I remember having the same bug in v1.2 (or maybe an earlier one) when I had plenty of HDD space and RAM.
In Topic: v2 Demo bug report thread
17 February 2018 - 03:48 PM
That's good to hear. I am primarily developing on the Steam version since it has actually been updated. I do have access to a disk version though and even testing on there I haven't had many of the same issues as players have reported. It's confusing.
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