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evilbobthebob

Member Since 14 Jan 2010
Offline Last Active Jul 24 2019 03:19 AM

#891618 cause of the lag (. I know this has been discussed many times but hear me out)

Posted by evilbobthebob on 21 June 2012 - 10:44 PM

Uh, well, if you look at Alliance the galactic conquest maps have very low unit diversity at start. Each planet only has a few different ship classes which are repeated across most planets. This is why mods like that and Republic at War can run well. In PR, we tailor each campaign and each planet has different fleets.


#877668 But I've learned so much!

Posted by evilbobthebob on 26 February 2012 - 04:51 PM

There's one last crash bug which we think we have isolated. Once PR puts together a release candidate and the QA team do a little testing, it should be done. Can't give a precise ETA I'm afraid, but the next few weeks is a conservative estimate. It may be as short as one week. Depends how the crash bug goes.