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Futurehero

Member Since 12 Jun 2016
Offline Last Active Jun 15 2016 06:14 PM

Posts I've Made

In Topic: Contra Feedback

13 June 2016 - 02:21 PM

Hello, this is my first post here but I've tried  contra back at 008, and now that I have played 009 I can honestly say I'm amazed how much work has been put into this game.  This mod is in my opinion better than Petroglyph's Grey Goo in its mechanics. 

I wanted to give out some feedback and ask for some tips. Take everything I say with a grain of salt, as I might just be bad at this game, but here goes:

 

-Mechanized General feels a bit too strong, or maybe he just has too many options. He doesn't feel like he has strengths/weaknesses, but rather a whole breadth of options .  His early vehicles are really fast and pack a good punch, and he has better infantry than most, AND he has T1 stealth bombers, AND he has stealth Patriots. His theme seems to be fast but fragile units, but his 2 epic units seem a bit overkill. Also, the cyborgs he drops as a general power seem a bit too strong. I dunno, maybe he's actually the weakest one and I don't know his weaknesses, (maybe clue me in) but I think some of the things he has could be spread around to SW General or Laser and he still would be good.

 

-Super Weapon General seems really weak. Her style of play seems to rely on turtling and base-creeping, while using stealth bombers to pick of arty's and key base points, but I find this style of play doesn't really work in Contra, since getting promotions fast is a key factor in winning games and her slow style means I get rekt vs both the AI and my friends, while I have no problems beating her.  Again , clue me in if there's something I'm missing.

 

-Similarly , Nuke General also seems a bit on the weak side. Having no base defenses is cool, but the massive amount of collateral damage his units can inflict is not. Having to research all those upgrades, and still risking your armies cause your nuke tank hunters fired a shot at a Technical rushing past them feels a bit too crippling. Not being able to field mixed infantry/vehicle armies till propaganda center, not having a mobile Prop tower, he has a lot of drawbacks, but other than the Tank Hunters, I don't see anything he has that Flame General can't equal.