Almost forgot, but I moved two versions ahead a while ago and it seems I'm done, so I might as well post the final version for whoever is still interested:For Shodar and whoever else might be interested: next version changelog!
http://dl.dropbox.co..._IDH_DC_137.txt
Most important changes:
1. Introduction of 4 different strategies
2. Fixing Vehicle balance. I didn't realize just how powerful Chimeras were until I wrote an AI that rushed to them AND refrained from using the inferior "upgrades" (multilasers rule).
The problems with it were twofold:
- Chimeras were too cheap for their effectiveness: fast, high health, and multilasers are a universal counter with decent damage and good range. Just compare them to IG chimeras - the cost's almost the same, while the effectiveness is about doubled. I fixed that primarily by increasing the cost (mostly energy), plus other minor changes.
- You didn't need a new vehicle building in Tier 2 to start spamming out Chimeras, so it was actually hard to prevent the rush. And having the rush interrupted didn't present the usual opportunity cost as would happen for, say, Space Marines, because you need the same buildings for all strats. I fixed that by making vehicles require Librarium (in addition to the other reqs), so an enemy can interrupt the vehicle rush by destroying the comparably fragile Librarium.
Also, Rhino anti-vehicle missiles were too powerful and at the same time their damage against buildings was too low.
And some minor crap. Among others, I stole the idea to change maintenance servitor armor type.
And now I'm waiting for SS IDH so I can see all my work become irrelevant .
- jONES1979 likes this