I think it would be better to do it as an autoability that targets allies, firing weapon which has an attributemodifier nugget in the warhead that gives the AUTO_HEAL modifier to the object. I don't think it's possible to target allies with a normal weapon, and the AUTO_HEAL modifier does what i think you're trying to do (give a specified number of heath to allies).
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Koo294
Member Since 10 Apr 2010Offline Last Active Jan 09 2015 12:48 PM
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In Topic: Healing unit
26 August 2013 - 10:10 PM
In Topic: 3ds max 8 and Windows 8
14 August 2013 - 07:05 PM
Pressing windows key+D then maximizing (do not press windows key+D again to maximize, your command panel will disappear) will temporarily fix the problem by removing the frozen sections. Other than that the problem is basically unfixable, just try not to use the quad menu and if you have to use it in the corner of the screen where it won't block too much of the view.
In Topic: Ranged banner carriers?
03 August 2013 - 11:49 PM
If I copy your code exactly except changing your unit to my unit and use it as the banner carrier, he will just stand there while the rest of the horde is shooting the enemy, and will never attack.
In Topic: The ANY object filter
01 August 2013 - 11:27 AM
So
ObjectFilter = ANY +INFANTRY -MONSTER
lets infantry through but not monster infantry, whereas using NONE would let any infantry through and ALL would let any none-monster through. Got it.
Thanks!
In Topic: Animated textures?
20 July 2013 - 08:59 AM
Thanks! I was missing the grid and code settings, but i've got it working now.
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