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Irenë Hawnetyne
Member Since 01 Jun 2010Offline Last Active Mar 21 2023 05:56 PM
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- Group Hosted
- Active Posts 3,073
- Profile Views 21,557
- Member Title -
- Age 27 years old
- Birthday October 8, 1996
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Gender
Female
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- Facebook Hawnetyne
- Twitter @Hawnetyne
- Additional Nicknames Renny
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#908807 [BFME 1] Patch 1.05
Posted by Irenë Hawnetyne on 23 December 2012 - 07:27 AM
#907645 Morgoth: A Forum Revisit
Posted by Irenë Hawnetyne on 12 December 2012 - 07:20 PM
Anyway, for those of you who followed the Quenta Silmarillion division of the BFME2 From Book to Game mod, you might remember I created a ... mediocre, at best, model for Morgoth, which sparked much controversy over my interpretation of his form being something not quite humanoid. This I have continued, despite my leaving of FB2G, and have kept and completed the model, as I always wanted to do, in an extravagantly detailed version which sports over 128,000 polys, in ZBrush. Now you might see why I put this in the Art forums instead of BFME's, as that many polys is a SAGE-killer.
So, here's the one I made somewhere around late April 2012:
My god, it's so ... bad!
Anyway, since then, I've been honing my skills with ZBrush, and whilst I'm not an expert, it's still better than that ^.
Here 'tis, the December 2012 Morgoth, which, whilst not textured or UV'd, is probably my best model yet.
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#897165 From Book to Game: 18/08/2012 Update
Posted by Irenë Hawnetyne on 18 August 2012 - 06:40 AM
Now we move on to the newly unveiled maps, constructed by Bofur01:
Borders of Lorien
Deadman's Dike
Northern Mirkwood
And now on to new models and skins, created by myself:
Revamped (Monster) Lair
Dunedain Ballista
Goblin Scavenged Armours
Note that these skins will be randomly applied to Scavenged Armoured units, for realistic effect.
New Shellmap
Barad-Dur Map Prop
(As yet untextured)
And lastly for the update, I have a new wallpaper for you guys, if you want to use it:
1920x1080
The entire team thanks you for reading and your continued support, though we've also to announce that two of our number have now officially left, Pas5evermark and {IP} Solstice, whom we will miss dearly, myself particularly, as they have been mapping for Quenta Silmarillion since its very inception.
This is a story that will stay with us. That means something, even if we're too small to understand why. But I think, dear members of Revora, we do understand. We know now. Folk in stories have had lots of chances of turning back, only they didn’t. They kept going. Because they were holding on to something. What are we holding on to? That there’s some good in this world, fellow Revorians… and it’s worth modding for.
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#895283 The Death Of Revora
Posted by Irenë Hawnetyne on 29 July 2012 - 05:40 PM
Also, about the staff, I love you guys, however active you are, and your status alone shows how much you've done for this community, but mostly I've seen the work of Bart and Phil, and I personally would say, if they haven't moved on, to stay, cause they provided us with a home (in a way), and I don't think it's really right that we should say such things about people who gave so much time into helping others.
That's just my morality though. Not very much useful stuff there, sorry.
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#894015 The Haradrim & Easterling languages
Posted by Irenë Hawnetyne on 16 July 2012 - 09:33 AM
EDIT:
What to?Link please
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#885593 From Book To Game: Quenta Silmarillion
Posted by Irenë Hawnetyne on 10 May 2012 - 05:46 AM
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#883273 From Book To Game: Quenta Silmarillion
Posted by Irenë Hawnetyne on 14 April 2012 - 09:46 AM
Plus conceptual art for new orcs', Balrogs' and Morgoth's textures:
All the above artworks are by me, and have had time taken over them. Don't nab them. I will find you, and I will batter you with a cheesecake slice!
#879728 From Book To Game: Quenta Silmarillion
Posted by Irenë Hawnetyne on 17 March 2012 - 10:36 PM
But the crew have been hard at work on Quenta Silmarillion, having produced vast quantities of designs, models, art and maps, which is why we're posting here - to show our worthiness to get hosted with Revora.
Below, I've put a number of my most recent models to show some of the stuff I've been up to, and the mappers, Past5evermark and future4, plus ReallyFat (our coder and other artist), will be posting some of their produce below too.
If you've read this, thank you for taking the time to do so, and we hope you
enjoy the mod when it's released as much as we've enjoyed making it!
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#878672 SEE Moria Fortress AI buildplots & FX
Posted by Irenë Hawnetyne on 07 March 2012 - 05:20 PM
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#873496 UVW Mapping
Posted by Irenë Hawnetyne on 14 January 2012 - 07:31 AM
This is probably my favourite UV mapper, but you need it in an OBJ format to map, so you'll probably need to re-bind your model (not too sure about that, I mostly do buildings).
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