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Goldtouch

Member Since 04 Jun 2010
Offline Last Active Oct 05 2019 07:06 AM

#948693 My favourite missing assets from BFME

Posted by Goldtouch on 17 February 2014 - 09:57 AM

To get the shrubbery to move when units pass them add the following to your gamedata.ini

PushAsideShrubs = Yes



#934191 Modified Game's

Posted by Goldtouch on 30 October 2013 - 09:24 PM

There need to be 3 'doors' openend in order for this old game to work properly. 

  1. Anti-virus
  2. (windows)Firewall
  3. Router

I suggest you to go through these 2 steps first:
http://forums.revora...-this/?p=931375

Use that topic there for more help because this topic here is about something else...




#927610 THORONGILs Showcase

Posted by Goldtouch on 30 July 2013 - 09:31 PM

Hey, about the WB thing, you couldn't make the Object Properties box resizeable, could you?

That is possible but what did you had in mind? 
Was it so that you could get it out of the way a bit...
( I can also add scrollbars to it :shiftee2: :laugh:  )
example.jpg




#927594 THORONGILs Showcase

Posted by Goldtouch on 30 July 2013 - 03:58 PM

How to let an beacon automatically remove itself over a period of time.
 
This was introduced in 1.05, since there was a lot of interest here's is how to do it: 
 

  1. In civilianprop.ini (edit the Object MultiplayerBeacon)
  2. get rid of this line Body = ImmortalBody ModuleTag_03
  3. add the following and you are done.
Body = ActiveBody ModuleTag_04
  MaxHealth              = 2000                    
  MaxHealthDamaged  = 2000
End
 
Behavior = LifetimeUpdate ModuleTag_LifetimeUpdate
  MinLifetime  = 8000
  MaxLifetime  = 8000
End
  Geometry = CYLINDER
  GeometryIsSmall = Yes
  GeometryMajorRadius = 2.4
  GeometryHeight = 13
End



#927591 THORONGILs Showcase

Posted by Goldtouch on 30 July 2013 - 03:39 PM

A few quick tips for worldbuilder:

1 - Extract all of the games audio from the .BIG files into the relevant directories in the BFME directory - usually this is the 'Audio' folder inside the 'Data' folder. Its important to get the directory structure correct - the 'Preview Sound' function will now work when you are trying to find the right sound to use within scripts.


2. The Space Bar is the hotkey for scrolling around the map which I find comes in handy when theres plenty of menus up.




#927590 THORONGILs Showcase

Posted by Goldtouch on 30 July 2013 - 03:28 PM

Showcase from some of my work and for sharing interesting findings.

 

 
open-map.jpg

Resized the worldbuilder(bfme 1), which improves the usability.

 

script-editor.jpg

Bigger workspace within the script editor (comments are now below the script block)

 

version-indicator.jpg

A extra touch: changelog and version indicator.

 
object-parameter.jpg

The object parameter

 

Also I removed the inital screen that asks to accept the license agreament, WB loads immediately.




#923393 Failed to load finalbig.ini

Posted by Goldtouch on 10 June 2013 - 03:10 AM

Try this latest version...
http://wagnerma.de/downloads.php




#917775 Found one EXCEPTION_ACCESS_VIOLATION solution

Posted by Goldtouch on 03 April 2013 - 06:12 AM

When I opened an file through worldbuilder from my desktop and later on moved this folder/file.
I got an exceptional error when restarting my Worldbuilder.
The reason for this to occur is simply because of the "recently opened" feature inside worldbuilder it can't find the file and triggers the error.

 

The error message:

EXCEPTION_ACCESS_VIOLATION:
The thread tried to read from or write to a virtual
address for which it does not have the appropriate access.
Access address 0x0022a253 was read from.

Exception occured at
7c34fedc MSVCR71.dll+0xfedc, setvbuf+0x73a.
 

The solution:

 

1. Start > run > Regedit

 

2. Ctrl + F > worldbuilder 

3. Worldbuilder > Recent File List 

4. Removed all except for the first default one  (Default) REG_SZ (Value not set)

When done properly you can now startup worldbuilder.
(Most people resolved this issue by simply reinstalling the game)