I think that each faction should have it's own unique unit or two from the inn. Like Nazgul said they should all be human. I'm also for the idea of removing them from maps where they would otherwise be out of place.
My suggestion of units would be something along the lines of:
Gondor - Southern Fiefdom units, e.g. Dol Amroth or Pelargir
Rohan - [possibly] Drúedain (although I'm not sure if this one fits lore-wise)
Lorien - Dunedain
Erebor - Men of Dale (unless they are being kept as Erebor mini-faction/summon) or Beornings
Mordor - Corsairs of Umbar
Isengard - Dunlendings (not Wildmen, but almost similar in style to Rohirrim)
Moria - I really am stumped for these guys, perhaps they could loot it, or it can be garrisoned when captured ?
Harad - Mahud warriors (http://sistema.warzone.com.ar/upload/articulo_g_3146.jpg) [perhaps I've been spending too much time in Games Workshop haha !]
Rhun - Khand mercenaries
Lauri's idea is also quite cool, reminds me capturing outposts in bfme1
double 0 b
Member Since 06 Jun 2010Offline Last Active Sep 14 2015 04:59 PM