Well, I've checked mine and it's clearly 0.551.
Tomorrow I'll know about my friends version. But it's a veery strange thing.
If it will be still 0.551, we'll try to reinstall mod. And the thing about patch - we have for sure the same patch, because when we played vanilla BFME it worked perfectly !
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Darby
Member Since 06 Jun 2010Offline Last Active Dec 28 2012 01:24 PM
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In Topic: Uno piccolo problemo (one little problem)
03 August 2010 - 09:59 PM
In Topic: Uno piccolo problemo (one little problem)
03 August 2010 - 07:50 PM
What do you mean "all the way"? Yes, of course we have patched it. Besides, if we would have had different patches, we couldn't play in vanilla BFME and the 1st release of Dwarf Holds.Did you both patch all the way?
In Topic: TDH General Discussion
08 June 2010 - 07:13 PM
Hmm. The another question has rised in my mind. Are you considering adding another hero or a unit for Dwarves? Just asking
In Topic: TDH General Discussion
07 June 2010 - 12:03 PM
Looking really good ! Out of sheer curiosity, how did you came with his powers? Because "to the king" for Theoden or "Guthwine" for Eomer are quite obvious (Guthwine was his sword if memory serves) but Elfhelm... the Marchal of Eastmark is obvious (morale power) but Outrider and Blinding Charge? I'm not saying it's bad, I like it but I'm curious
And a question: Is there a possibility for you, to rise up unit limit a little bit? You know, for epic, big battles I'm not asking about 2000 rise up, just a 300-400
And a question: Is there a possibility for you, to rise up unit limit a little bit? You know, for epic, big battles I'm not asking about 2000 rise up, just a 300-400
In Topic: TDH General Discussion
06 June 2010 - 08:19 PM
Question: How does it really Elfhelm's blinding charge works? Like mini-cloudbreak ? Because I saw that pikemen can't really move...but do they really inflict lesser damage they should ? I've tried it several times, but still didn't figured it out
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