I've been away for a while, but it's nice to see this effort hasn't ended, but instead, only improved.
- NDC likes this
Posted by Ganon on 22 November 2016 - 03:22 AM
DamageScalar = 150% ANY +INFANTRY -GondorFighterAnd if I wanted a weapon that didn't work against anything but say Frodo, then it would look like this:
DamageScalar = 0% ALL -RohanFrodo
Posted by Ganon on 20 November 2016 - 09:50 PM
Posted by Ganon on 25 July 2016 - 12:39 PM
The simplest way to revert all changes would be to just re-install. And then make sure you're patched to the latest version. Also, you should look into using -mod command to do your modding. That way you won't be changing the original game files, and you won't have to re-install in the future, if you make a mistake that you're unable to fix.
Here's a tutorial on setting up -mod command. https://www.the3rdag...item-14?addview
You'll need to use a pre-converted INI package with -mod command. Pre-converted just means the INI files are set up a little differently to be able to work with -mod command. Nothing is actually changed or modded in them yet. The first post in this thread describes how you can convert an INI package yourself, but that's not necessary. There are INI packages already converted for you.
Here's a link to a pre-converted INI package. https://www.the3rdag...item-57?addview
Or you could use the one I uploaded a few years ago. The only difference in mine, is that in the original INI files, most units and hordes are just thrown into the same files. And you have to do a lot of scrolling to find what you want. So with mine, I put each unit and horde into its own file. Here's a link to that. https://www.the3rdag...tem-600?addview
And then some advice on using -mod command here. https://www.the3rdag...tem-602?addview
Posted by Ganon on 22 November 2013 - 05:55 AM
So I've implemented a system that will allow players to choose from more than 2 formations.
The goal is to add much more depth and strategy to simple unit vs. unit combat.
I wonder if I can get some input on how to better balance my current formation bonuses?
Here is what I have so far:
Shield Wall (Tower Guard Special) = +40% Armor -50% Speed Block = +25% Armor -40% Speed Moon = +40% Armor -60% Speed -25% Attack Wedge = +25% Attack -50% Armor Dart = +25% Attack +25% Speed -75% Armor (If Cav, -25% Crush Decelerate) Bull = +40% Attack -35% Speed -20% Armor -25% Experience Scatter (Replaces skirmish formation) = -25% Armor +10% Attack +10% Speed, units distance themselves.
The bonuses for "Wedge", "Block", and "Shield Wall" are the same as in vanilla. They're just on the list for comparison.
...
And here is a screenie showing the above formations, excluding "Shield Wall", but including the default "Line" formation.
Also, "Dart" is a narrower version of "Wedge".
Posted by Ganon on 28 February 2012 - 12:50 AM