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implicid

Member Since 14 Aug 2010
Offline Last Active Feb 26 2012 10:44 PM

Posts I've Made

In Topic: AI not working

06 April 2011 - 10:07 PM

I reinstall the mod and begin gc again - in space battles AI works :xcahik_:.

UPD: I have to say more - ai works on galactic map - rebels attacks pirates and my planets. But i don't know about construct they buildings and units or not.


Glad to hear it's working for you. As others have already said though, it is not perfect. There are some serious issues with the AI in PR 1.1 mainly due to the fact that the AI would not evolve with the changes made to the game. Check out the latest news post about the mod and you will see exactly what I'm talking about.

This AI will be much improved with the release of 1.2. Just be a little patient and the experience should be much better.

In Topic: Campaigning across the galaxy...

12 March 2011 - 12:26 AM

"Micro" is a misnomer when you're talking about adding new factions, units, heroes, and planets. It would take a good portion of a year to pull off just one of those campaigns. Is a Hutt Space campaign better than another campaign in a different GCW setting? I don't know. It would certainly require more time.

Big picture, more factions would be great. But the CSA must first be playable in GC, otherwise it's a waste of time. I'm not out of ideas on this front; I've just been holding off on trying them until we begin v1.3 development.


I understand. Just to clarify for everyone, I think that what I was more reffering to was not adding another playable tech-tree faction but rather other special units that make the galaxy even more diverse, accurate, and exciting. Think of comparing different christmas trees. A christmas tree that's bare is kinda boring. A christmas tree with ornaments with limited shapes and colors and lights looks nice. Now a christmas tree that has many different kinds of ornaments and lights and icicles and the whole nine yards is a very beautiful tree to look at and admire. It grabs your attention even more because of the detail. And that's what you guys got when you added containers, illegals, special units, and other "decorations" to the campaigns you have so far.

Now please don't take this the wrong way, PR is awesome just as it is. There has never been anything like it. But what really drew me in to this is how you guys paid so much attention to detail. Ghost's passion for creating a living breathing galaxy was very inspirational to me. I'm suggesting that another step be taken if the work required is worth doing it. Instead of a generic force be stationed at Hapes, instead you find the Hapan fleet. That's all I was getting at.

Taking that a step further with a campaign if you already had the models and ground work laid out would be sweet. But it all comes down to if you guys feel it's worth it or not.

As for whether they can stand up to the Empire or not, I don't care. I would simply consider it another difficulty modifier like in Rome: Total War. If you don't think you can win as Xizor against the galaxy, don't play it.


Yes, I agree.

Not when you consider the number of variants we lump under "Pirates". Add a new faction and Ghost will have me doing dozens, if not hundreds, of unit variants for it (not even counting faction unique units). I shouldn't have to add too many more hardpoint variants at this point, but still.


The reason I even brought this up to begin with was because as I started reading about the different factions, some of which I was already familiar with and some of which I wasn't, I saw mainly in the Hutt and Hapan factions that there were a few signiture ships representing them. If models were out there and useable then just as an addition to what's already here it could add substantially. Again, is it worth it, I don't know. It's an idea though. Whatever you guys decide though I'm sure this mod will continue to be unique and outstanding against anything else out there.
I'm very much looking forward to what's to come with the release and 1.3.

This thread is always here for any ideas you guys might have related to anything campaigning whether it be canon, historical, factional, fictional, or whatever. Feel free to share your ideas.

In Topic: Campaigning across the galaxy...

11 March 2011 - 06:30 PM

Interesting idea - but the lack of models for Battle Dragons and Nova Cruisers rules Hapes pretty much out.


I thought I saw Hapes ships such as the battle dragons in evillejedi's mod.

We still have the challenge of the CSA as faction 3 at the moment, and at this stage we are confindent of being able to expand the 3 way conflict in Core Worlds and having the CSA faction present in some other campaigns.
There is still a vast amount to do with the CSA to bring it up to the same level as the Rebel/Imperial factions.

For us the CSA is still "too generic" and we want to do a better job of representing them. More work in V1.3 slated in already to cover this!


Glad to hear it. I know the IRD fighter is on the way. Have you guys looked into CSA heroes yet?

Lets get 1.2 done and out there and then we can explore 1.3 in a bit more detail later?


Absolutely. :D

What I mean is that one of the strong points of PR is the tech tree system. Upgrading ship lines and researching new ones. The limitation is that the entire system of that is, as far as we know, completely hardcoded solely for the Empire and Rebel factions. Which means that whatever third or fourth factions there are in the campaign won't be able to research or upgrade ships using PR's system.

I'm sure a compromise could be reached. Something maybe through upgradeable Shipyards using the Space Station system that would grant access to higher tiers of ships, exclusively for the AI.

Or perhaps there's a way to do the ship upgrade/researching through LUA.


True. When I think about it I look at what has already been done to the mod. Outlaws which are special units and different from the rest, shadow droids and world devestators, heroes and their ships, and so on. If the outlaws could be represented, I think to myself why couldn't the hapes consortium be represented as an example. If you used canon statistics then why couldn't the entire fleet or a resonable representation of the fleet be present? That's my way of approaching this although it may not be correct. I am not a seasoned modder of EAW.

I've already stated this before but I'm anxious to see what possibilities the AI changes made available if any in this regard. Even if there wasn't a fourth faction or anything near it, if the AI could be modified for a certain fleet on a certain planet then that could at least give a different behavior to that government. I don't want to sound like a broken record because I've said these things before but this is leading to different campaign ideas and ideas for the mod in general and I love any type of creative discussion when it comes to something like this.

In Topic: Campaigning across the galaxy...

11 March 2011 - 04:52 AM

Yeah, PR has stated some of the reasons why this can't happen but, there still might be other ways in which something like this could be possible. My thinking is even though you have to have three factions and the tech tree units most certainly have to be there, with the AI and other changes that have been made recently and just like shadow hand that has special units taylored to that conflict, this approach may also be appropriate to other "situations" such as an outlaw conflict or anything else.

I don't know the constraints on the possibilities of non-playable factions but, from what I can see that could be possible right? I guess what I'm thinking and please correct me if I'm wrong but, couldn't there be other forces represented just like the illegals are in the GFFA campaign?

Here's an example:
Imagine playing a GFFA campaign where there are special units on certain planets that represent their government. Hapes has battle dragons and nova battle cruisers in orbit, the Hutts have dunelizards, v-wings, and hutt light cruisers in their space, and so on. To me that would be great but I also understand that would take a lot of work too and that's totally up to team PR if that's worth it if it's even possible. It's an idea though.

Really what I'm getting at is something like this on a more micro scale. Instead of taking on the galaxy in a GFFA campaign you're taking on Blacksun or some other smaller faction. The faction is validated by the specific planets, special units, and heroes in which the campaign takes place. Not a GFFA but more like a Hutt space campaign or a CSA home worlds campaign or a Hapes consortium campaign.

"The empress has just been murdered and the CSA is suspect. The Hapans are beside themselves and threatening to go to war. The empire is intervening to stop the approaching conflict but it's making the Hapes consortium even more nervous and is putting the rebellion on edge. Everyone is suspect. No one is to be trusted. The Hapans think all three parties want their economic wealth and infrastructure for themselves. It doesn't look good. A four-way conflict is approaching."
This is a very bare-bones and unresearched example but it gets the point across. You know, something different.

I'm no expert in star wars EU but, to me the CSA faction seems "generic" enough that it could represent some of the other factions in the galaxy and work. The special units for each faction that aren't in the tech tree could just be placed there such as the shadow droids or world devestators are in shadow hand.

I do realize though that much of these other cartels and consortiums are no match for something like the empire canonically and that's where many gameplay decisions come in if something like that was done. It could just be that extra spice to an already tasteful dish.

I really wish there was a way around the limitations of EAW but, something like this might not be impossible in the future.

This is just an idea but pulls at the sort of thing I've always wanted out of a star wars game. I just wanted to share this with you guys and wondered what you thought about it. I also want to hear of any ideas you have related to this or anything else.

If barriers were broken in the future, this could be a place from which ideas form into campaigns or if not at least inspiration for something else.

Share what you got! Let's be fantastically creative! :D

In Topic: Campaigning across the galaxy...

10 March 2011 - 11:32 PM

Hey everyone. I was going through the Atlas a little while ago out of boredom and had a couple of ideas that sparked in my head.

First off let me say that I'm fully aware that there is no canon or historical significance by any means here but I'm thinking more from the perspective of gameplay asthetics.

Why not have a campaign, a generic campaign where the description could read something to the effect of, "The Hutt crime network has interrfered with the empires/rebellions/CSAs affairs for the last time. A general census has been agreed and they will no longer enjoy manipulating and interrupting our republic/empire to reach their own self-benefit any longer."

Basically what I'm proposing is a generic campaign where although the number of planets might be much smaller, you could still have a campaign facing off against the hutts criminal empire. But not just the Hutts; this could apply to any other faction. That could mean the Hapes consortium, CSA homeworlds, Blacksun, etc.

One that I think would be really neat and very fun is a small crusade against outlaws. That could be a campagin where your sole mission is to obliterate the outlaws and illegals. Ghost could place illegal ships in abundance and have that be a very difficult and intense campagin that involves the nasty black market and criminal systems. You could have heroes like Jabba, Xizor, Tyber, famous bounty hunters, etc.

I think that if this was something that was undertaken, to do it right and give it some appeal, adding a few new models (non-tech tree)for that specific faction (ie hapan battle dragon) and a few new planets thats associated with that faction that could just be specific to that campaign would be awesome. Maybe even a new hero or two. Just enough to make it unique and different from the rest.

These are just ideas but I like the idea of different factions and other perspectives instead of the whole same old same old empire/rebellion stuff.
I'd love to hear what you guys think. Feel free to discuss and bring your own ideas to the table.

Note: I personally love the idea of a small campaign against the outlaws and illegals. That would be a no-joke intense and exhilerating ride. It would certainly put your strategy skills to the test.