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Member Since 24 Sep 2010
Offline Last Active Aug 27 2020 05:18 PM

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Codex Mod for Soulstorm

02 July 2012 - 11:31 AM

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The Codex mod aims to increase the the level of enjoyment with each existing Soulstorm race, but at the same time increase the amount of Codex units in each race, adding many new units, characters, researches and upgrades . On top of this there are seven, yes seven, new races:
Chaos Daemons
Chaos Renegades (The Lost and the Damned)
Grey Knights
Adeptus Mechanicus
Blood Angels
Space Wolves
Dark Angels

In addition, there are expansions on some of the Soulstorm races, such as Chaos Legions (9 Original Traitor Legions and Renegades) and Space Marines (Remaining 6 First Founding Legions, and 3 Second Founding Legions), Orks (Clans) and Eldar (Craftworlds).

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Once downloaded, just extract all 3 parts to your Dawn of War - Soulstorm directory ('C:\Program Files\THQ\Dawn of War - Soulstorm', unless you are running the steam version, in which case it is 'C:\Program Files\Steam\steamapps\common\dawn of war soulstorm'). Note: in Windows 7, open 'Program Files (x86)', not 'Program Files'.

Then download and extract Hotfix 3.2 (to the same location) and select "Dawn of War: Codex" from the in game manager.

Download links
3.0 full and 3.2 patch:


Codex badges and banners (Some were missing in the army painter, so this should fix that). Just extract to Soulstorm directory. Note: If you do not want badges and banners overwritten, do not download).

NOTE: The new races are not the same as other independantly released versions, just to avoid confusion. These are the Codex versions, developed seperately.


FOK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assests
Titanium Wars (GrOrc) - Models, assests and OE pointers
Apocalypse Mod - Fantastic models and assests
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!

Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Torzel - For the lovely space wolf skins
dkpisme - For testing, advice, and motivation
Whiteshield - For Specular textures
Winterdyne - The warhound titan
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour
To anyone I might have missed, sorry (tell me, and I'll update).
To all those who have already downloaded and ejoyed/commented on the mods to date.

Frequently Asked Questions

Can I add extra races to the mod?
Yes, you can, providing they are a race mod (so do not alter gameplay) and do not replace any existing races. How to do this:
1. Download and install the mod you wish to include.
2. Open 'Codex.module' using notepad (backup before hand). Codex.module is located in the Soulstorm directory (usually 'C:\Program Files\THQ\Dawn of War - Soulstorm').
3. On the line above 'RequiredMod.1 = DXP2', enter 'RequiredMod.1 =*mod.module file name*'. All mods have a .module file located in the Soulstorm directory, just copy and paste this name in.
4. Rename 'RequiredMod.1 = DXP2' and 'RequiredMod.2 = W40k' to RequiredMod.2 = DXP2' and 'RequiredMod.3. = W40k'
5. Save the file.
6. To add more race mods, simply add extra lines in above DXP2 and W40K, but always make sure they are at the bottom with the highest numbers Eg. they would become 'RequiredMod.3' and 'RequiredMod.4' if another mod were added.

Are you looking for extra team members?
Yes, but only really modellers/texturers. If you would like to apply, please mail boothy_p.

My game crashes after the Soulstorm splash screen, what should I do?

This is simple. It will usually be a result of you having added extra mods, but not placed the 'RequiredMod's in the right order. Just follow step 4/5 in the 1st FAQ.

I get 'no range' errors and am playing a non-English version of Soulstorm, what should I do?
1.Go to 'C:\Program Files\THQ\Dawn of War - Soulstorm\codexcomplete\Locale\English'
2.Copy these to the "required locale" folder (eg: German):

3. Re-start the game. It's only in english (sorry), but should reduce the number of no-range errors you are seeing.

Current mod team:

boothy_p (Team leader).
deathteam15 (Community Manager).
deathwatch78 (Textures/FX).
dkpisme (Tester)
xhunkx (Tester)
Count Bagatur (Tester)

We also have ModDB page, so feel free to visit there:


If you have any questions or problems, please do not hesitate to Inbox me or post below (You can also Inbox or post on ModDB, both boothy's and my ModDB names are the same as on here).


Version 3.2 has been released!

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A new, pretty amazing, terminator texture.

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A gunwagon for those ork fans!

Some new Grey Knight machine cult images. (By deathwatch78) Very impressed myself, especially by the FX :)

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Do the RC mod team show release dates?

13 November 2011 - 04:42 PM

Hey :)

I was just wondering if you were one of those mod teams that keeps release dates as to not upset fans if you can't make the deadline, or if you give away release dates anyway?

And even if you like to keep them if you could give me a rough date for the next version? ;)
Thanks :)

Some questions about RC

12 November 2011 - 04:34 PM

Hey, I just have some questions before I try out this mod. :)

1. Are any more races planned? (Eg. Arnor)

2. Will War of The Ring ever work?

3. Who are "The Ridder Clan"?
Thanks :)

How to add new skins and models

11 November 2011 - 10:01 PM


I have been trying to replace the regular uruk-hai skins in the RJ mod with different skins taken from the Edain mod (purely for personal use, I have permission). So far I have copied and replaced the uruk-hai .skn file (W3D file) in the RJ mod with the one from Edain, and have also replaced the texture (the DDS file). When I open the .skn file, after I have added it to the RJ mod, using RenX, it looks like the Edain model (the one I want). However, when I start the game, the uruk-hai remain the same. I have also tried creating a new asset.dat file, using Sy's asset builder, from the original RJ one with the Edain W3D and DDS files, but yet again the uruk-hai stayed the same. Any help would be greatly appreciated, and instead of suggesting reasons and suggestions, a full walkthrough of how to add models and skins would also be helpful as I am completely new to this.
Thanks very much,


How to append to exisiting asset.dat

11 November 2011 - 09:21 PM

Hey, i've got 2 asset.dat files that I would like to merge, but i'm not sure how, i only know how to create them. Any help would be greatly appreciated.