I had a macbook pro a long time ago. I tried to get it to work, never succeeded. I ended up dual booting / using a virtual machine like vmware etc to get windows to run. Bootcamp is by far the best and most stable way to do it. just use a file manager like dropbox / google drive to have files on both sides of the machine / link to the mac hard drive side.
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Elric
Member Since 25 Sep 2010Offline Last Active Feb 20 2021 03:49 AM
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- Member Title Designer
- Age 26 years old
- Birthday May 8, 1997
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Male
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Middle-Earth Expanded
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Coder
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In Topic: Bfme Anthology without MS Windows?
19 June 2018 - 07:42 PM
In Topic: The Battle for Middle-Earth meets a brand new, powerful game engine - Unreal...
13 June 2018 - 03:37 AM
What I find the most entertaining is that on his personal profiles I found he is located in Rome, Italy. I guess he is multilingual and or has a Russian team?
Personal Profile on Facebook: https://www.facebook.com/ren.mayers.77
ModDB Page and Account: https://www.moddb.co...-earth-reforged | https://www.moddb.com/members/na4240892
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Since I found it he has taken his personal name off the ModDB Page, I found his personal profile because it was linked to the group attached to the Facebook Page he linked above.
In Topic: The Battle for Middle-Earth meets a brand new, powerful game engine - Unreal...
12 June 2018 - 06:01 PM
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BFME: Tactics moved to Unreal Engine 4 and I wouldn't be surprised if this individual is someone from their team. The style is very similar to what they were going for. (The snow screenshot specifically) The difference being Ruudy was making his own models at least.
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Blatantly using the communities work and calling it your own is a big no-no. You always ask first. You never just take it. It is their personal work. Modding communities around the world abide by this standard since some individuals use it as portfolio pieces.
In Topic: Anyone tried Daz 3d for BFME graphics yet?
26 May 2018 - 11:41 PM
Hello,
The consensus is that using something that doesn't support W3D can typically be a lot slower. Most people here use Gmax/Renx or 3DS Max 8.
You will run into issues transferring the model from one format to another. That said, I have never used Daz 3d. If you are successful in figuring out a way to create the model, export it and then transfer it to a W3D model, I am sure people will be more interested in using the program. I haven't been part of the modding scene for a few years but I am pretty sure the standards are still the same as they were.
Thanks,
Elric
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