Thank you!It really works!Behavior = UnpauseSpecialPowerUpgrade ModuleTag_BlackRiderScreechEnabler SpecialPowerTemplate = SpecialAbilityScreech TriggeredBy = Upgrade_BlackRiderNazgulScreech ObeyRechageOnTrigger = Yes End
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LordHaart
Member Since 03 Oct 2010Offline Last Active Nov 26 2010 11:09 AM
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In Topic: Nazgul problem
13 November 2010 - 06:08 PM
In Topic: Nazgul problem
13 November 2010 - 01:19 PM
1.Yes,all abilities listed in that line,exept passive abilities.First of all, make sure that all abilities are listed in this line:
SynchronizeTimerOnSpecialPower = SpecialAbilityBlackRiderMorgulBlade SpecialAbilityScreech SpecialAbilityRingOfMen
If there's missing anything, add it.
Also you need to add the behaviors of each special power to both the mounted and the unmounted version, despite of that some abilities might be meant to be available for only one template.
2.I copy all special powers from unmounted to mounted version.
3.Examle:
DISMOUNTED ;--------- SCREECH ----------------------------------------------------------------------------------- Behavior = UnpauseSpecialPowerUpgrade ModuleTag_BlackRiderScreechEnabler SpecialPowerTemplate = SpecialAbilityScreech TriggeredBy = Upgrade_BlackRiderNazgulScreech End Behavior = SpecialPowerModule ModuleTag_BlackRiderScreech SpecialPowerTemplate = SpecialAbilityScreech UpdateModuleStartsAttack = Yes StartsPaused = Yes End Behavior = SpecialAbilityUpdate ModuleTag_BlackRiderScreechSAUpdate SpecialPowerTemplate = SpecialAbilityScreech UnpackTime = 0 AwardXPForTriggering = 0 TriggerSound = NazgulScreech Instant = Yes EffectRange = 180 End MOUNTED ;--------- SCREECH ----------------------------------------------------------------------------------- Behavior = UnpauseSpecialPowerUpgrade ModuleTag_BlackRiderScreechEnabler SpecialPowerTemplate = SpecialAbilityScreech TriggeredBy = Upgrade_BlackRiderNazgulScreech End Behavior = SpecialPowerModule ModuleTag_BlackRiderScreech SpecialPowerTemplate = SpecialAbilityScreech UpdateModuleStartsAttack = Yes StartsPaused = Yes End Behavior = SpecialAbilityUpdate ModuleTag_BlackRiderScreechSAUpdate SpecialPowerTemplate = SpecialAbilityScreech UnpackTime = 0 AwardXPForTriggering = 0 TriggerSound = NazgulScreech Instant = Yes EffectRange = 180 End
CommandSets for both version
Command_SpecialAbilityScreechBlackRiderAnd i still no result :(
In Topic: Ring System problem
03 October 2010 - 04:35 PM
Tell me,where i can find this code?Try to remember if you ever did anything to mess with the Ring Codes ( Ring function codes )
/ Fortress Codes / or theDroppedRing - crate codes
In Topic: Ring System problem
03 October 2010 - 01:10 PM
No,i use mod...my mod.I know code very well,but never seen such glitchYou are using a MOD or the Pure game?
If a Mod see if it is the same with the pure (vanilla) game .
Make sure there are no mod files around to corrupt the pure game
Re-install if necc ..This should NEVER happen with a pure game
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