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Maximus

Member Since 08 Oct 2010
Offline Last Active Oct 12 2010 08:09 PM

Posts I've Made

In Topic: MO 2.0 // Strategy

12 October 2010 - 08:09 PM

I wonder what spamming attack dogs would have done? (probably not much, but a bit maybe)

he was allready spamming me with snipers,i had to put my flaks inside a wall to keep them safe


I think all your suggestions are great people but personally i don't find the AI hard in MO 2.0 . It's easy to defeat but lengthy though. I tend to build a lot of bunkers a first and train conscripts along with tesla troopers to garrision them.I build two flak cannons near my MCV wall for air strikes.While all this is done,i train 5 war miners as well for money.I keep building until Sabotagour can be unlocked and start stealing money from the AI itself. This increases money to around 100k which is really helpful. After building the industrial plant and a couple of war factories create the Centurion.Fill it with Boris and two Desolators. Use a few tanks with the Centurion by the 'tank drop' ability and crush any opposion the end.

P.S:-I use this strategy mainly in the map 'Monster movie'. That map is just brilliant for experimenting.

In Topic: MO 2.0 // Mission Discussion, Tips and Tricks

12 October 2010 - 07:53 PM

Because the author can't be the one to explain how to complete missions. Fans had been doing that part greatly. :p


Oh,come on,you got to tell us something.At Least give tips and real hints for the mission!

In Topic: MO 2.0 // Mission Discussion, Tips and Tricks

11 October 2010 - 03:55 PM

Speeder,why aren't you giving a quick walkthrough?

Please just write it,it'll help us all you know!!!!!!!!!!!!

In Topic: MO 2.0 // Mission Discussion, Tips and Tricks

11 October 2010 - 03:48 PM

I'm pretty sure OmegaBolt did play original campaigns on hard.


Ok,but still i think that i can beat him one on one in any version of Red Alert 2 but i just can't beat Mental Omega!

In Topic: MO 2.0 // Mission Discussion, Tips and Tricks

11 October 2010 - 03:40 PM

Missions shouldn't require thought?


Yeah,they shouldn't require intense thinking.For example,the last mission of Yuri's Revenge of Soviets seemed impossible to defeat b/c of Yuri's Massive Base.However,you could easily figure out that destroying the Beacons was a piece of Cake.Just required some experiments.No save game required but in Mental Omega,oh it's seems like it's all about save,save and save!!!!!!

Play whole red alert 2 with Yuri's Revenge on hard mode and then talk to me OmegaBolt!